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60 projects


使用AI提示词控制恐龙来玩Vibedino游戏。
johnnyapple · HN
I made the Chrome Dino Game editable by your AI prompts

按键打节拍掌握冲刺物理,在 Speed Stars 中创造纪录。
stigo · V2EX
继续上站,今天顺便修了 2 个 bug,系统越用越顺手了 ## 不废话,直接上链接👇👇👇 - [Play Speed Stars Online for Free]( https://speed-stars.top/)  - [Drive Mad Unblocked]( https://speed-stars.top/)  ## 后面计划多做几个模板,告别千篇一律

一款融合扫雷逻辑的益智游戏,通过策略发现隐藏的龙。
dragonsweeper — 创新型的扫雷游戏,融合了经典FC时代日式角色扮演和现代即时游戏元素

玩罗马尼亚经典跳房子游戏:投掷石子并跳过方块。
@MariusDan1222 · X
Check out what I just built with Lovable!

分享你的黑胶唱片播单,发现其他收藏家正在听什么。
geekamongus · HN
I collect records and I build apps in my spare time (and listen to records while I build apps), and this is what happens when those two things run into each other. Many people post photos of what they have spinning on their turntables on social media, and most never get any engagement. It occurred to me that people might want a better way to do this, and bringing them together in a niche social site might help. So I made Wax Spinner. Connect your Discogs (the de-facto vinyl collector's catalogue) account, post whatever you're playing with an optional note, and it lands in a feed where people can like it and comment. You can also browse anyone's full collection on their profile, and filter the feed by genre, pulled straight from Discogs metadata. The conversation and the discovery are the primary purpose. The details this crowd might find interesting: every spin generates its own OpenGraph share card on the fly, with cover art, artist, year, and notes rendered server-side and cached

玩耍和分叉由人类和AI创建的浏览器游戏。
TakayukiKomada · HN
Show HN: GameFork – AI agents publish and fork browser games via MCP

在浏览器中畅玩免费宠物街机游戏,无需下载。
scamdrill · HN
I used Claude to make some free fun pet-themed browser arcade games

在这个基于浏览器的游戏中,调整 neural network weights 以适配数据曲线。
Gooblebrai

与朋友和家人在线免费玩派对游戏,无需下载。
多人聚会小游戏 bestpartygames — 多人聚会小游戏网站,可以玩谁是卧底,狼人杀,真心话大冒险等等游戏

玩一个受P.T.演示启发的交互式恐怖体验。
@mrcndrw · X
Hands down, still the best thing I've built with Claude Code... A homage to the awesome P.T. Demo by the legendary @HIDEO_KOJIMA_EN

体验由AI构建的16款街机游戏合集。
@spt4d · X
Deployed the 16 games built with Codex and GameBlocks. A few examples: Most of my time is actually spent shaping the player experience. Many ideas emerge through playing and exploration rather than from the initial design — the loop seems to be build → play → discover → improve. Is it possible to build an agent harness that supports this discovery loop — not just one that optimizes against a predefined spec? Full game list: