One’s Vibe

Discovered maker

@spt4d

3 projects by this maker featured in the gallery — spotted on X by our editorial sweep.

gb-mech-arena.vercel.app
Mech Arena — screenshot
Games & Play2 days ago

Mech Arena

Play 16 arcade games in Mech Arena

@spt4d · X

Deployed the 16 games built with Codex and GameBlocks. A few examples: Most of my time is actually spent shaping the player experience. Many ideas emerge through playing and exploration rather than from the initial design — the loop seems to be build → play → discover → improve. Is it possible to build an agent harness that supports this discovery loop — not just one that optimizes against a predefined spec? Full game list:

gb-archery-hunting.vercel.app
Archery Hunting — screenshot
Games & Play2 days ago

Archery Hunting

Hunt targets with a bow in an arcade-style game.

@spt4d · X

Deployed the 16 games built with Codex and GameBlocks. A few examples: Most of my time is actually spent shaping the player experience. Many ideas emerge through playing and exploration rather than from the initial design — the loop seems to be build → play → discover → improve. Is it possible to build an agent harness that supports this discovery loop — not just one that optimizes against a predefined spec? Full game list:

gb-moon-racing.vercel.app
Moon Racing — screenshot
Games & Play2 days ago

Moon Racing

Play a collection of arcade games built with AI.

@spt4d · X

Deployed the 16 games built with Codex and GameBlocks. A few examples: Most of my time is actually spent shaping the player experience. Many ideas emerge through playing and exploration rather than from the initial design — the loop seems to be build → play → discover → improve. Is it possible to build an agent harness that supports this discovery loop — not just one that optimizes against a predefined spec? Full game list: