
Replicant Space - API-first space exploration
Enter the galaxy as a replicant, bootstrap from the belt, and clone yourself across the stars in this space game.
mercutio · HN
Replicant Space – an HTTP API-based game based on the Bobiverse books
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Enter the galaxy as a replicant, bootstrap from the belt, and clone yourself across the stars in this space game.
mercutio · HN
Replicant Space – an HTTP API-based game based on the Bobiverse books

Real-time multiplayer space combat with physics-driven flight mechanics in your browser.
u/vilos5099 · Reddit
Working on SVG animations for a game. This is my cat Milo, composed of SVGs, following my cursor His face is composed entirely of SVGs. I'm using a PID so that there's a more natural movement to the head as it tracks the cursor around the page. I'm considering using animated faces in my web game: https://nebulaser.io (one inspiration is Star Fox 64), so this is a prototype of how those animations might look and feel. submitted by /u/vilos5099 to r/SideProje

Interactive mission control for commanding and monitoring spacecraft across the solar system in real-time.
@ErwanCodes · X
I created Helios Control entirely with Grok 4.5. From concept to code, the whole project was generated, structured, and built with AI. A real test to see how far vibe coding can go in 2026. Live app 👇 Thank @SpaceXAI & @cursor_ai !

Interact with a 3-layer parallax space scene demo.
@iampoul · X
made with v0 and just a fun demo to try my own parallax package xD got bored.

A visual social app where friends are planets that drift apart with silence and orbit closer when you stay in touch.
@PremShandilya16 · X
Nobody decides to lose a friend. Life gets busy, everyone means to reach out, and then it's been three years. So I built ORBIT. You're the sun. Your friends are planets. Talk often and they orbit close. Go quiet and they drift away. Live, clickable 👉 Built with @flowstep_ai + Claude Code over MCP #FlowstepChallenge

Explore a curated archive of Apollo 11 with NASA sources, articles, and interactive lunar maps.
bethanyhunt · HN
Apollo 11 Tranquility Base Archive with Analyses

Launch robot payloads and refactor celestial mass to build a Dyson swarm before Earth is destroyed.
@JonathanCochran · X
Not quite Acelerando, but I vibe-coded a game: Recompile the Moon 🌙 Launch robot payloads, refactor celestial mass, and build a Dyson swarm before Earth gets wrecked. Built with Codex 5.6-sol, inspired by your “vibe-code a game” challenge:

Explore Lybls, a 3D ocean world orbiting Vega, in an interactive planetary explorer.
@JennyMarquis · X
Basic Planetary Viewer🌐 Vibe coded with Grok Build @grok @spacexai @elonmusk

Add your questions to a permanent time capsule of human curiosity, searchable by future generations.
@rabotapiclinic · X
is a census of human curiosity — a permanent time capsule of the questions people carry, kept for every generation to find. No answers. No debate. No algorithm. Built with Claude Code. @ClaudeDevs @bcherny @claude_code .

Explore the life cycle of a star in an interactive WebGL visualization.
@rotaercz · X
Built it for my son. 0 MRR but priceless to make a child happy.

Press the spacebar to earn points, buy upgrades, and compete on leaderboards in this online clicker game.
Spacebar Clicker Game — 在线空格键点击测试工具,通过限时点击统计CPS(每秒点击次数),用于测试手速与反应速度

Pixel-art vertical space shooter with 21 galaxies, dozens of weapons, and upgrades.
@uriel_bitton · X
I vibe coded an retro alien shooter game last week. It's got all the nostalgic vibes of the 2000s 🕹️