
Retro Tetris
Play a retro-style Tetris clone in your browser.
@AIandDesign · X
Tetris is insanely hard to beat. I created a neat retro-style clone as my very first stab at vibe-coding a game. Check it out!
The full gallery
Tech stack
14 projects

Play a retro-style Tetris clone in your browser.
@AIandDesign · X
Tetris is insanely hard to beat. I created a neat retro-style clone as my very first stab at vibe-coding a game. Check it out!

Generate playable retro games from descriptions, then publish, share and remix.
@describegames · X
We are seeing so many games on the timeline built with Claude Fable But what happens on July 7 when Fable becomes too expensive for most people, and everyone still wants to build cool AI games? is your answer.

Sell, buy, or trade retro video games and trading cards.
u/Cart-A-Vision · Reddit
Built a transparent buy/sell/trade storefront for games & TCG. NO BS, roast it. I’ve been building this over the last few weeks, and slowly starting to go live with real inventory, and real traffic. Cart-A-Vision: Buy/sell/trade video games & TCG cards for cash/store credit, with locked in comps, and no bullshit haggling. 55% cash, 75% store credit - negotiable dependent on title. Worked with Claude & Vercel, Next.js/Supabase for specific needs, and wanting overall feedback honestly.

Play arcade games designed and created by AI.
zapeterson16 · HN
A subjective AI eval. Arcade games built by AI

A collection of free online games built by AI models, playable directly in your browser with no setup.
@BuildFastWithAI · X
Just made a Squid game inspired Three.js game with Opus 5 in Claude Code. its based on the "Red Light, Green Light" game in the series. Play it here : repo :

Interactive wave generator powered by physics simulations.
@Chris73ai · X
Finished this up recently, it’s a wave generator based on physics. Purely for fun 😁

Play a collection of arcade games built with AI.
@spt4d · X
Deployed the 16 games built with Codex and GameBlocks. A few examples: Most of my time is actually spent shaping the player experience. Many ideas emerge through playing and exploration rather than from the initial design — the loop seems to be build → play → discover → improve. Is it possible to build an agent harness that supports this discovery loop — not just one that optimizes against a predefined spec? Full game list:

Control Chrome's Dino game using AI-generated prompts instead of keyboard input.
johnnyapple · HN
I made the Chrome Dino Game editable by your AI prompts

Race through 3D cube environments in this arcade game.
@dominguezdaniel · X
Play here! 🏎️ Built with Codex. Powered by Three.js. Deployed on Vercel.

Sit over others to compete for their sit money in this real-time game.
@jetwaniavinash · X
Launched a live throne. $1 to sit first. Not a waitlist.

Send unsent text confessions through a retro Y2K device interface.
@Mumumimam · X

Play 16 arcade games in Mech Arena
@spt4d · X
Deployed the 16 games built with Codex and GameBlocks. A few examples: Most of my time is actually spent shaping the player experience. Many ideas emerge through playing and exploration rather than from the initial design — the loop seems to be build → play → discover → improve. Is it possible to build an agent harness that supports this discovery loop — not just one that optimizes against a predefined spec? Full game list: