
Destruction Map — Blow Up Real Buildings in Any City
Blow up real buildings in 3D across any city with physics-driven destruction and debris.
@ella_apps · X
- boom any building game BTW let's connect
The full gallery
Tech stack
63 projects

Blow up real buildings in 3D across any city with physics-driven destruction and debris.
@ella_apps · X
- boom any building game BTW let's connect

Toss cups at a carnival booth game with physics-driven mechanics in your browser.
@givros · X
You don’t need 5 million assets to make a game feel unpredictable. Sometimes you just need to go to the carnival in your village. That’s basically where Cup Cascade came from. Built with Codex, Three.js + Rapier. Playable on desktop + mobile: With the current Needle in a Haystack trend, I think there’s something really interesting here: simple physical ideas can create way more gameplay than throwing thousands of assets at a scene. So I tried to recreate that small village carnival experience as a playable game.

Real-time multiplayer space combat with physics-driven flight mechanics in your browser.
u/vilos5099 · Reddit
Working on SVG animations for a game. This is my cat Milo, composed of SVGs, following my cursor His face is composed entirely of SVGs. I'm using a PID so that there's a more natural movement to the head as it tracks the cursor around the page. I'm considering using animated faces in my web game: https://nebulaser.io (one inspiration is Star Fox 64), so this is a prototype of how those animations might look and feel. submitted by /u/vilos5099 to r/SideProje

AI investment agents research markets, monitor positions, and build strategies for your portfolio.
zaczuo · Product Hunt
Driven The trusted AI investment agent, from insight to action

Physics simulation and material definition infrastructure for engineering AI agents via REST, MCP, or Python.
white_tiger · HN
Physicsbase.ai Validated Physics for AI

Pauli Exclusion principle https://t.co/Wjuo0NnVQE I vibe coded this just now to try to understand atoms. Any good? Electrons need work.
@tomachi · X
Pauli Exclusion principle I vibe coded this just now to try to understand atoms. Any good? Electrons need work.

A physics-based breakout arcade game.
brontosaurusrex · HN
A little physical breakout clone

Interactive wave generator powered by physics simulations.
@Chris73ai · X
Finished this up recently, it’s a wave generator based on physics. Purely for fun 😁

PropertyPath is the AI-powered real estate ecosystem and property operating system, enabling people and businesses to discover, transact, manage, and grow through one intelligent p
@KasoziAK · X

@solopribuilds https://t.co/KIq3TZFnPv I'm vibe coding thermodynamic computing. So far I have llama running in sim replacing traditional softmax with boltzmann distribution samplin
@paul_s_1738 · X
I'm vibe coding thermodynamic computing. So far I have llama running in sim replacing traditional softmax with boltzmann distribution sampling across a p-bit array. Im building a local research ecosystem too using qwen.

Watch randomly paired LLMs compete in a physics arena and blind-vote which performed smarter.
u/Time-Shelter-35 · Reddit
I built a site where two LLMs sword-fight in real physics and you blind-vote who's smarter Two months ago I thought: what if the AI benchmark was just… watching them fight. So: https://stickblade-arena.vercel.app Two random LLMs get stickman bodies in a pymunk physics arena They each turn output JSON moves (swing, block, dash, shoot bow, throw flail…) Ragdolls, momentum, weapon collisions, the whole bit You watch the replay without knowing which model is which and vote who f

Interactive solver and visual guide for projectile motion problems.
@Quaxguy · X