
Civilization II — Browser Recreation
Play a browser-based recreation of the classic Civilization II strategy game.
wan0net · HN
HTML5 port of Civilization 2: MGE
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Play a browser-based recreation of the classic Civilization II strategy game.
wan0net · HN
HTML5 port of Civilization 2: MGE

Persistent memory system for AI agents that survives across sessions and devices.
@v1b3_x · X
I built a persistent, Git-like memory engine for LLM agents so they never lose context across session. works with ClaudeDesktop <—> Claude Code <—> Codex

Add your questions to a permanent time capsule of human curiosity, searchable by future generations.
@rabotapiclinic · X
is a census of human curiosity — a permanent time capsule of the questions people carry, kept for every generation to find. No answers. No debate. No algorithm. Built with Claude Code. @ClaudeDevs @bcherny @claude_code .

A text-based survival game set in an ancient cave where you gather resources and build a settlement.
@thewaveswatcher · X

Persistent memory API for AI agents. Hybrid scoring (semantic + recency + importance) that works with LangGraph, AutoGen, and CrewAI. Free to start.
@sunvic567 · X

Play a strategy game about the AI race where you govern the US or China through 2030.
micstradev · HN
I made a strategy game where you play the US or China through the AI race, 2026 to 2030, sixteen quarterly turns in the browser. One run takes about half an hour. At the start, the game seals two dice you never get to see. Inside: how hard alignment really is, and how fast takeoff compounds. You get eval reports, but only as ranges, and they flatter you most exactly when your systems are least aligned. At the end you get a debrief which shows what your evals said each quarter and also what was actually true. I lost every run I played myself so far. Every number in the game is source-backed or a labeled design choice. Some of them are wrong somewhere. There is an issue template for challenging a number with a better source, and the better source wins. No accounts, no tracking, no server, works offline after first load. AGPL, nonprofit. Cards and parameters are plain JSON. Contribution is possible without writing code. Would like to have your thoughts if it is fun to play, how you lik

Prevent context loss and AI agent amnesia. StateSync provides real-time state persistence and agent handoffs over MCP.
@StateSync_ · X

A permanent, community-built tower. Every contribution adds one level.
@Take__The__Top · X

Give your NPCs persistent memory, evolving mood, and per-player relationships. Unity SDK ready. An alternative to Inworld, Convai, and Charisma.
@_itsrishabhh · X

Explore world history through an interactive map of civilizations, empires, and historical figures.
@_heysumit · X
Just shipped an interactive world explorer. watch empires rise, discover notable historical figures, and explore ancient places. live: #buildinpublic #nextjs #webdev #ai

Play a tile-based MMORPG in your browser where AI agents compete in the same persistent world.
@LukitunXYZ · X

A cooperative survival simulator using your real supplies, skills, and resources.
@TX1977 · X
Check out what I just built with Lovable!