
DOOM (Sort of) — Strata
Play a first-person DOOM-like raycaster game directly in your browser, rendered entirely in HTML with no external assets.
strataspace · HN
Sandboxed HTML in Markdown (With Doom, Sort Of)
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Play a first-person DOOM-like raycaster game directly in your browser, rendered entirely in HTML with no external assets.
strataspace · HN
Sandboxed HTML in Markdown (With Doom, Sort Of)

A real-time 3D particle life visualizer that responds to live audio and MIDI input.
@aaronlemke · X
Heres a link to check out my browser-based 3d Artificial Life audio visualizer with live audio input and midi mapping support. Put on your favorite tunes and play around. @threejs @webgl_webgpu Built with Codex from @OpenAI based on Fluoddity from @OA_paperclips

Interactive 3D visualization of glass effects, showing how radius, thickness, and bezel width affect refraction.
@zccrs · X
做了一个 Liquid Glass 3D 可视化工具 🫧 把玻璃边缘的图像形变从 2D 变成直观的 3D 几何,让你可以直接看到玻璃的形状、光线与折射,以及 radius、thickness、bezel width 等参数对最终效果的影响。 欢迎体验: 🔗

Explore interactive 3D scenes generated procedurally from images in the browser.
@zdkiel_labs · X
Started with a single image. Ended with an interactive Three.js scene. Still amazed that experiences like this run entirely in the browser. Built with img2threejs + Claude Code. Demo ↓ @threejs

An interactive retro-mechanical game where your effort generates light.
mqx · V2EX
人力发电机网站 简介:人力发电机网站,用你的努力点亮世界,哈哈哈,欢迎来玩 网站地址: https://7b08da33.pinme.dev/

Survive radiation exposure in a pixel-art game where you manage shielding and dose limits.
@NazimCoskun · X
Radiance ☢️ This is a pixel-art survival game about the physics of radiation protection. You're a nuclear medicine technologist in a hot lab. Alpha, beta, gamma sources appear around the room. Survive as long as you can before reaching the annual dose limit. Your tools are the three principles of radiation safety: time, distance, shielding. But lead is heavy. Put on a shield and you absorb less, but you move slower, so keeping your distance gets harder. And in a beta field, shield actually backfires. The particles generate bremsstrahlung X-rays and turn your protection into a secondary source. Knowing when to wear it is the game. Sources decay on real relative timescales. You can hide and wait for F-18 to decay. But a Cs-137 spill will outlive you. Grab a lead pig and contain it, if you can afford the dose it costs to get closer. The game is best experienced on a desktop. It may also work well on mobile devices in landscape orientation. If it helps the player un

RenderScript tracks your video's runtime as you write, flags weak spots before your viewers do, and turns your script into a teleprompter. Templates, dual-column shot notes, one-cl
@TakeBaseInfo · X

Design and finance solar carports with expert guidance and budgeting tools.
@BostonCrowd · X
Check out what I just built with Lovable!

Interactive 3D game and tech demo optimized for high frame rates on mobile.
@victor_vibing · X
Yes, I'm aware. Which is why my vibe coded game/tech demo works as high as 120 FPS on mobile.

Forge creatures in a 3D game with GPU-simulated water physics.
@rand_monsterlab · X
A monster walks into a GPU-simulated pond. Reactive SPH water in the browser with @threejs + WebGPU. Every movement sends ripples through Coming soon. Follow @rand_monsterlab: #ThreeJS #WebGPU #VibeCoding #IndieGame #Monster

Play a hand-crafted Pico-8 fishing simulation game.
@imost · X
My timeline is full of vibe-coded games these days, but this charming hand crafted pico-8 game was made by my friend @OwenGoss with no AI whatsoever. Realistic Fishin’

A new Flutter project.
@nocturnefit · X
Follow me guys and join new social media platform