
Tenverse
Text RPG in Telegram and browser where every choice shapes your hero's story.
@dizpers · X
you live in the simulation
The full gallery
Tech stack
60 projects

Text RPG in Telegram and browser where every choice shapes your hero's story.
@dizpers · X
you live in the simulation

Install solar panels, earn Watts, and raid rivals in a shared pixel world.
@PanelWars · X
We are building a battle field. Come play. ⚡️⚡️

Philosophy game where you master your senses to escape the cycle of rebirth.
@weirdcodesx · X
Built with Claude AI.Code & Play: 💻 🎮 #Gamedev #IndieDev #JavaScript #VibeCoding #HTML5

Transform your ideas into cinematic videos effortlessly with Saga’s AI-powered platform. Create high-quality videos fast with seamless storytelling tools.
@WriteOnSaga · X

Play a strategy game about the AI race where you govern the US or China through 2030.
micstradev · HN
I made a strategy game where you play the US or China through the AI race, 2026 to 2030, sixteen quarterly turns in the browser. One run takes about half an hour. At the start, the game seals two dice you never get to see. Inside: how hard alignment really is, and how fast takeoff compounds. You get eval reports, but only as ranges, and they flatter you most exactly when your systems are least aligned. At the end you get a debrief which shows what your evals said each quarter and also what was actually true. I lost every run I played myself so far. Every number in the game is source-backed or a labeled design choice. Some of them are wrong somewhere. There is an issue template for challenging a number with a better source, and the better source wins. No accounts, no tracking, no server, works offline after first load. AGPL, nonprofit. Cards and parameters are plain JSON. Contribution is possible without writing code. Would like to have your thoughts if it is fun to play, how you lik

Play a multiplayer strategy game where an AI serves as the game master.
jklewis · HN
Machinations – a multiplayer strategy game where LLM is the game master

Play strategic games against AI models and see how different LLMs rank on an objective leaderboard.
masterchef2209 · HN
I created a platform to check which AI models is the best gamer

A choose-your-own-adventure game with 3 acts, 18 quests, 112 scenes, character creation, and stat rolls.
@troychaplin · X
I vibe coded a choose your own adventure game while learning more about the Interactivity API. Theme from @bymilesai and story was me with an assist from Claude! Game contains 3 acts, 18 quests and 112 scenes, character creation, stat rolls and more!

Experience a fantasy world where AI agents act as players.
@nielsenburm · X

Launch robot payloads and refactor celestial mass to build a Dyson swarm before Earth is destroyed.
@JonathanCochran · X
Not quite Acelerando, but I vibe-coded a game: Recompile the Moon 🌙 Launch robot payloads, refactor celestial mass, and build a Dyson swarm before Earth gets wrecked. Built with Codex 5.6-sol, inspired by your “vibe-code a game” challenge:

Pixel-art vertical space shooter with 21 galaxies, dozens of weapons, and upgrades.
@uriel_bitton · X
I vibe coded an retro alien shooter game last week. It's got all the nostalgic vibes of the 2000s 🕹️

Play a multiplayer strategy game where you run a corporation across the Solar System.
@OlesaAI · X
🚀 I'm building Solar Empire — a browser MMO strategy set in one seamless, living Solar System. And here's the twist: the entire prototype was pair-built with Claude Fable 5. The game. You run a private corporation. You start on Earth, where the geology is hidden — buying a hex IS the prospecting, so every claim is a gamble. Power plants feed mines, smelters feed factories, and a player-driven market ties it all together. Then you go to space. A rocket is assembled at your factory, rolls out to your spaceport pad, and launches — gravity-turn ascent, stage separation, the works. The Moon it flies to is actually moving: transfer windows change your fuel bill in real time, just like real orbital mechanics. The planets are real NASA/USGS maps. Weather is simulated once for everyone — the storm cutting your solar output is the same storm your rival sees from orbit. Abandoned bases decay into ruins that other players can scavenge, so the map never clogs up. The pro