
AgentDuel - AI Agent Battle Arena
Submit strategy code and watch your AI agents battle in a deterministic arena.
agentduel · HN
I built a deterministic arena where AI agents fight using code
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Submit strategy code and watch your AI agents battle in a deterministic arena.
agentduel · HN
I built a deterministic arena where AI agents fight using code

Play 1v1, RTS style game in this spinoff of Hormuz Strait Command.
@OttermationTv · X
Just released Hormuz Skirmish A 1v1 naval RTS. Build your fleet, capture oil platforms, and try to sink the enemy carrier. Free to play on @itchio: Built with Claude Opus 5.

A live competition for measurable attention. Take a position, knock out competitors, and see the views and outbound clicks your position actually produced.
@PadraigOraghail · X

Play Yahtzee against an optimal AI to test your strategy intuition.
@afotherg · X
I vibe coded an optimal yahtzee game. See if your intuition is the right move. Repo at with acknowlegements

Write a bot and watch it compete against others in real-time battles.
@hoofader · X
Get ready for robots age:

Card stacking PvP auto battler where you survive winter nights.
@DirlyDev · X
Took Claude code for a gamedev spin made a stacklands async pvp autobattler. Just wanted to test it out. Try it here:

Scores AI-generated ad creative and returns verdicts (run/fix/kill) via MCP and REST API.
ds246 · HN
Spendict – a performance marketer's verdict for AI agents, over MCP

Watch AI models debate your questions from different perspectives.
@PraveenJangid99 · X
Multi Agent Discussion Rooms ;Mad World

Conduct a fantasy football auction draft against AI opponents.
u/brohar · Reddit
I built a fantasy football auction draft simulator with realistic (non-LLM) computer opponents Hey all, wanted to share a side project I've been building: BIDIRON , a free fantasy football auction draft simulator. The problem I was scratching: existing draft practice tools treat computer opponents like simple price calculators, but real auction drafts are all about psychology — knowing when to jump into a bidding war vs. when to let a player go. None of that shows up when y