
Tank & Tackle
Play a browser game featuring anti-gravity mechanics.
@_kidrah_24 · X
I vibe coded this game recently try it . Used anti-gravity for this .
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21 projects

Play a browser game featuring anti-gravity mechanics.
@_kidrah_24 · X
I vibe coded this game recently try it . Used anti-gravity for this .

Multiplayer game combining chess strategy with dice rolling mechanics in fast-paced skirmishes.
@z3roshot · X
Made up a game where chess meets dice: roll, shop, secretly place, fight. ⚄ Same deterministic engine runs the bots and the humans. Server-authoritative so nobody can peek at your hidden pieces. Built with Claude Code. Read more

Play fantasy pick'em games with real sports lines (no real money betting).
u/picklockapp · Reddit
I built a fantasy sports betting web app (no real money), Give me honest feedback (iOS hopefully coming soon) Hello all First time poster here A few months ago my coworker was showing me what he was building using Claude code, a mobile game, and I was definitely intrigued. He suggested I build something, and I kind of brushed it off and didn’t think it was something I could follow through with. 2 minutes later, I thought of an idea for some sports betting social media (basic, I know) and

Realtime multiplayer strategy game with dice-driven economy, secret placement, and tactical combat.
@z3roshot · X
Made up a game where chess meets dice: roll, shop, secretly place, fight. ⚄ Same deterministic engine runs the bots and the humans. Server-authoritative so nobody can peek at your hidden pieces. Built with Claude Code. Read more

A premium geography arcade wrapped around a living 3D globe. Daily puzzles, fog-of-war discovery, and a dozen hidden-information game modes — flags, capitals, country shapes, and m
@asta_libe · X

A public 100×100 pixel board. Buy cells, stamp your website, and occupy territory until someone outbids you. Capture enemy lots. Occupy the whole board.
@Occupiergame · X

Hunt targets with a bow in an arcade-style game.
@spt4d · X
Deployed the 16 games built with Codex and GameBlocks. A few examples: Most of my time is actually spent shaping the player experience. Many ideas emerge through playing and exploration rather than from the initial design — the loop seems to be build → play → discover → improve. Is it possible to build an agent harness that supports this discovery loop — not just one that optimizes against a predefined spec? Full game list:

Play as Jimothy dodging lawnmowers, eagles, and dogs in suburban chaos to unlock Racc Skins.
@SpaceCityDirk · X
So I spent the last 5 hours vibe coding a @JimothyOnX game with @GoogleAIStudio. Help him navigate suburban chaos, dodge lawnmowers, outrun eagles, and dogs. High scores unlock sick Racc Skins!! Check it out and let me know what you guys think!!

One global timer. $1 to steal the throne. Hold it when it hits zero and win permanently.
@MohitDev45 · X
Try — different mechanic though: one global timer, $1 steals the throne, hold it when it hits zero and you win permanently. No leaderboard, just survival.

Back your side in community battles where headcount decides the winner.
@imrishabsharma · X
Just launched! People already backing their side. Get your product listed. We plant a tree per vote. Pick your side at #BuildInPublic

Draft your XI from iconic European football squads and compete in a Champions League tournament simulation.
@dankorotenko · X
Not startup, rather game for football fans

Call football match scores weekly and compete in a prediction league against friends.
u/daard · Reddit
My friends and I argue about score predictions every weekend, so I built a game where we settle it I've carried this idea since 2014. My friends and I have called scores against each other for years, the loser buys the drinks kind of thing, and I always wanted a proper home for it: real scoring depth, real tables, real bragging rights. I priced it up more than once over the years, and hiring a dev team never added up for a side project, however much I believed in it. I work in marketing, not