
PokePath TD (Poke Path TD) — Play Online + Save Backup (Export/Import)
Deploy Pokémon to defend 9 routes against waves of enemies and collect upgrades.
PokePath-TD — PokePath-TD一款海外爆火的宝可梦塔防游戏,在9 条不同的路线上抵御一波又一波的敌人,失败了也可以累积资源和升级宝可梦成员。
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Deploy Pokémon to defend 9 routes against waves of enemies and collect upgrades.
PokePath-TD — PokePath-TD一款海外爆火的宝可梦塔防游戏,在9 条不同的路线上抵御一波又一波的敌人,失败了也可以累积资源和升级宝可梦成员。

Generate music, lyrics, and background music from text prompts using AI.
Musefy - AI 音乐制作 — 将提示词转化为 AI 歌曲、歌词和背景音乐

Play an interactive horror experience inspired by the P.T. demo.
@mrcndrw · X
Hands down, still the best thing I've built with Claude Code... A homage to the awesome P.T. Demo by the legendary @HIDEO_KOJIMA_EN

Online chess platform for kids with a focus on privacy and safety.
Jeffery

Share movies and music with friends and get AI insights into your group's taste.
@ChetanJ344077 · X

Track and manage cricket match scores with a modern digital scorecard.
@Creativewi22256 · X
Hey my Favt man i just🏏 built KheloCricket app for cricket lovers, its a cricket scorecard modern app with modern features, many indians and Pakistan like it Try it, leave an honest testimonial, and you will get 3 Months Pro plan FREE. 🚀 #kholi #babar

Forge creatures in a 3D game with GPU-simulated water physics.
@rand_monsterlab · X
A monster walks into a GPU-simulated pond. Reactive SPH water in the browser with @threejs + WebGPU. Every movement sends ripples through Coming soon. Follow @rand_monsterlab: #ThreeJS #WebGPU #VibeCoding #IndieGame #Monster

Generate professional AI music from text in 100+ genres.
musci — AI 音乐生成,支持多语言

Interactive wave generator powered by physics simulations.
@Chris73ai · X
Finished this up recently, it’s a wave generator based on physics. Purely for fun 😁


Hunt targets with a bow in an arcade-style game.
@spt4d · X
Deployed the 16 games built with Codex and GameBlocks. A few examples: Most of my time is actually spent shaping the player experience. Many ideas emerge through playing and exploration rather than from the initial design — the loop seems to be build → play → discover → improve. Is it possible to build an agent harness that supports this discovery loop — not just one that optimizes against a predefined spec? Full game list:

Race against friends in real-time online multiplayer racing.
@mwadasi44340 · X
Check out what I just built with Lovable!