
MkImage - Make Any Images Possible
Generate and edit images with AI models like GPT Image and Gemini.
MkImage — 内置 1000+ 优质提示词,支持 GPT Image 和 NanoBanana 等模型的 AI 生图工具站
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Generate and edit images with AI models like GPT Image and Gemini.
MkImage — 内置 1000+ 优质提示词,支持 GPT Image 和 NanoBanana 等模型的 AI 生图工具站

Play a comic-style World Cup simulator where you revive teams that missed the finals.
@Marcus44376670 · X
Introducing World Cup Avengers — a comic-style World Cup simulator I built entirely via AI vibe coding these past few days. I made this game to revive all players and teams that fell short of the finals for whatever reason, and I’m still polishing it nonstop. What you can do inside: 1. Pick or freely write custom pre-match actions for players to shift their stats. The LLM delivers fully open-ended, dynamic responses. 2. Simulate full tournament fixtures, soak up authentic match atmosphere, and make critical calls at every stage. 3. Guide your players and teams all the way through alternate "what-if" championship runs. 4. The 2026 World Cup schedule mirrors real-life standings — but as the player, you hold the power to alter the official timeline. Right now, @KMbappe Kilyan Mbappé’s storyline is fully finished. I truly want him and Les Bleus to go all the way. Allez les Bleus! Even with just the third-place match left for them, I’ll be watching till the final whi

Play nested Tetris where each pixel is another complete Tetris game.
farcaster · HN
On this page there are two complete recreations of the original Gameboy Tetris game based on the commented assembly code. On the top level there is a C version that compiles to WASM but on every pixel of that version there is a GLSL shader also implementing the complete original code with a AI player making virtual inputs! Everything was planned by me and coded by Claude Fable. Brazilian tileset generated by Gemini so I'm not technically using any copyrighted assets. Link to repo: https://github.com/ThiagoLira/Fractetris/tree/main

Generate relational synthetic test data with exact outcomes.
@RasinMuhammedX · X
Declarative Synthetic Data Generation.

Play curated indie games instantly in your browser with no downloads or signups required.
EloGames — 即开即玩的网页小游戏平台,打开就玩、无需下载或注册;主打自研《Lifeverse》——一个能在不同平行宇宙里反复「重开人生」的模拟器,随机抽取天赋与出身、经历迥异的人生轨迹,看你能活出怎样的一生

Extract practical advice from strategy books like The Prince and 48 Laws of Power to solve real-world challenges.
@lavishmehra54 · X
Not building anymore, i just launched Morasious - Turns The Most powerful book's like The Prince, 48 laws of power like books into answers for whatever you're stuck on, so instead of reading books over 100+ pages just got the core and apply in real life 🔗

AI tool for creating carousels, social posts, and thumbnails from rough ideas.
@uxfaruk · X
![Grow a Garden Calculator Pet & Value Tool [August 2025] — screenshot](https://onesvibe.app/img/screenshots/growagardencalculator-quest.jpg?w=800&h=500&q=75)
Calculate pet values, mutations, and recipes for Roblox's Grow a Garden game.
Grow a Garden Calculator — 实时计算 Roblox 游戏中水果价值、变异倍率、好友增益等,帮助你快速优化收益!

AI-powered movie discovery platform
@nameisnotanoun · X

Web3 platform with a fee-free crypto wallet, games, and gamified economy.
@chaos_mln · X

Finds optimal car washing times based on weather conditions and tracks vehicle maintenance.
@Sensha_biyori · X

A visualization language designed for AI agents to create and interact with charts.
chenglong-hn · HN
Data visualizations are the bridge between user and data. But building AI agents that can generate visualizations reliably can be very tricky: - simple chart specs can be reliable, but generated charts are often of low quality due to reliance on system defaults; - complex chart specs with explicit details can produce good-looking charts, but they are verbose and agents can struggle with reliability We figured out it is a limitation on the language issue (not just AI capability thing) -- current visualization languages are a bit too low-level for AI agents, requiring them to explicitly make visual decisions that are supposed to be handled by a good compiler. Flint is a visualization intermediate language to address this issue, allow AI agents to solve this last-mile human-agent interaction problem. It provides a simple semantic-type based specification, and contains a layout optimization engine that can produce good-looking charts (filled with derived low-level details) from simple