
BananaCanvas AI
Create and edit multimodal content with AI using a conversational canvas interface.
BananaCanvas AI — 前沿的创意工作区,结合了基于对话的 AI 交互和无限画布,用于多模态内容创作。
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Create and edit multimodal content with AI using a conversational canvas interface.
BananaCanvas AI — 前沿的创意工作区,结合了基于对话的 AI 交互和无限画布,用于多模态内容创作。

Buy AI-generated prompt packs, Cursor rules, and Claude configs created overnight by autonomous AI.
@shipsatnight · X

Create, publish, and remix AI-built apps and games with the community.
@Starexgames2026 · X
Hey tibo! I made an app using Codex :D it's like X but for vibe coded apps using gpt 5.6 sol! and u can do normal posts :3 its called Appy :D this is the link to it :D

Play arcade games designed and created by AI.
zapeterson16 · HN
A subjective AI eval. Arcade games built by AI

Cloud platform to watch and control autonomous AI coding agents.
pranav100000 · HN
Aether – Run Claude Code, Codex, or OpenCode in devboxes you can watch

Write, execute, and learn code in Python, Java, JavaScript, C++, Go, and Rust.
@francis7_a · X
Building - learning tools for devs and student. happy to connect.

Discover, purchase, and integrate AI agent capabilities via API.
b_radford · HN
Fund an agent once – prepaid USDC key for HTTP 402 tools (Solana)

Platform giving AI agents persistent memory and fact-based grounding to prevent false claims.
felipemayamuniz · HN
AletheionAGI – Grounding enforcement for AI agents

Play a multiplayer strategy game where an AI serves as the game master.
jklewis · HN
Machinations – a multiplayer strategy game where LLM is the game master

Generate production-ready Unity C#, Godot GDScript, and Unreal C++ code with AI game design docs.
@TopvonA · X

AI operating system for managing revenue, leads, and business automation.
@AevumAIHQ · X
Your new business center

Benchmark AI models by having them animate a 3D banana plant's full lifecycle.
fran-mora · HN
I gave 5 AI coding agents one prompt: grow a banana plant through its whole life in three.js: sprout, leaves, flower, fruit, rot, then pups that restart the loop. It's deceptively simple and yet very hard to get right from procedural code: you have to write working three.js and understand how the plant is actually built; how it hangs, ages and decays. Get the biology wrong and the code renders something weird. These are agents, not bare models (Claude Code and Codex for now). They can use tools, including playwright to check their work and improve it.