
Vibedino
Play Chrome's Dino game and control the dinosaur with AI prompts.
johnnyapple · HN
I made the Chrome Dino Game editable by your AI prompts
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60 projects

Play Chrome's Dino game and control the dinosaur with AI prompts.
johnnyapple · HN
I made the Chrome Dino Game editable by your AI prompts

Simulate food delivery with fake restaurants on real map routes in a free 30-second demo.
@zou_freky · X
Pour le troll, free food delivery

Online chess platform for kids with a focus on privacy and safety.
Jeffery

Interactive demo for experimenting with grading mechanics.
@TheEduardoRFS · X
I vibe coded a demo for grading, not in a great shape but it's fun to play a bit.

Install solar panels, earn Watts, and raid rivals in a shared pixel world.
@PanelWars · X
We are building a battle field. Come play. ⚡️⚡️

AI goal app with a trash-talking arch-rival that taunts you daily and duels weekly to push you toward finishing goals.
@nemesis_goals · X
Building an AI goal tracker that hates your excuses and roasts your failures.

Generate interactive 3D worlds in seconds with text and photos using AI for games, research, and robotics.
ai world generator — 用文本和照片生成自然风光视频的 AI 工具网站

Fan-made sandbox game where you explore, collect seashells, and earn badges.
@sun_dundun · X
做了一个游戏平台,全部使用Ai 来生成 #cursorcamp #game #Ai

Play strategic games against AI models and see how different LLMs rank on an objective leaderboard.
masterchef2209 · HN
I created a platform to check which AI models is the best gamer

Build and manage a data center campus with power, cooling, and GPU economics.
@PredictionsEdge · X
Check this Data center tycoon game. Think SimCity but for AI infrastructure: Land, power, cooling, GPUs, grid constraints, financial and operational reports.

Play chess online or against AI, with mini-games deciding every capture.
@GeorgeGognadze · X
Hi, I’m building the new chess version where mini games decide the capture @dualchess

Play 16 arcade games in Mech Arena
@spt4d · X
Deployed the 16 games built with Codex and GameBlocks. A few examples: Most of my time is actually spent shaping the player experience. Many ideas emerge through playing and exploration rather than from the initial design — the loop seems to be build → play → discover → improve. Is it possible to build an agent harness that supports this discovery loop — not just one that optimizes against a predefined spec? Full game list: