
Make every decision retrievable. | Decision Log
Log and retrieve decisions with complete provenance for humans and AI agents.
@burn2delete · X
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Log and retrieve decisions with complete provenance for humans and AI agents.
@burn2delete · X

Add a task and watch notifications escalate until done.
u/Irfan__Khan · Reddit
Reminder app where notifications get more aggressive until you do thing I built a reminder app where notifications get more aggressive until you actually do the thing Most reminder apps fire once and forget. I kept dismissing notifications and losing track of tasks. So I built RemindMe — a PWA that keeps chasing you with escalating notifications until you mark the task done. What makes it different: • Each re-notification is a different message with increasing urgency (AI-generated on

Restaurant reservation tool that charges guests who don't show, reducing no-shows by up to 80%.
@ReserveT37916 · X

Persistent memory system for AI agents in Claude Code, Cursor, and other MCP-compatible applications.
FabianBeiner · HN
CMEM – Persistent Memory for AI Coding Agents

Fight off zombies in a browser-based first-person survival game.
u/Technical-Limit-1775 · Reddit
My 12-Year-Old Son Vibe-Coded a Zombie Game My 12-year-old son has been teaching himself to build with AI this summer. One of the things he made is DeadHours , a fully browser-based zombie game. https://DeadHours.net This is how he built it: Cursor AI mostly leveraging Sonnet 4.6, but recently switched to Grok 4.5 High Fast and going well. Next.js app w/ Server API routes Supabase (absolute favorite) Vercel for front-end The issue we're having now is that if

AI-powered retention intelligence for subscription businesses.
@cobraisystem · X
Manual retention can’t keep up with your acquisition - sees the slip, forecasts the churn, and triggers the save that keeps your growth compounding.

Deduce safe paths through hidden minefields on isometric grids, alone or against rivals.
@geeknux · X
i vibe coding a game called #Slipgrid, it built by #phaser. you can play it alone or with your friends or even bots in Multiplayer. it's already in development but you can find it in #phaser #gamedev #indiegame

Create visual-novel style dialogue scenes and comics featuring Doki Doki Literature Club characters.
langren · V2EX
[分享创造]Doki Doki Dialog Generator Doki Doki Dialog Generator ( https://dokidokidialog.com/) lets you easily create visual-novel-style scenes using characters and backgrounds from Doki Doki Literature Club!. It provides an intuitive interface for fan fiction writers and meme creators to customize expressions, text, and layouts without any coding.

Enter a presence-based digital ecosystem with AI agents, music, and shared community experience.
@EllistriponX · X

AI voice agent that answers missed calls, books jobs, and tracks revenue.
@Jithendhar40266 · X
Ai voice agents that books calls

AI productivity app that breaks projects into 5 daily moves and alerts you when you drift.
@Perception95358 · X
Got my first paying customer yesterday from Reddit outreach

Open-source remote control for Claude Code and Codex on iOS, Android, and web.
@Ex3NDR · X
Few days ago Happy had a birthday. Tried to refresh one of the most neglected part of it: our Happy Website: also i built a new harness called “rig”. i started to use at work recently instead of codex/claude code and i liked how it does work. i want to share this with everyone. it is a codex and cause code reimplemented using Pi, but keeping native prompts and expanded a little for uniformity (like added workflows to codex yay!). when something new released that is worthy of porting - i ask Sol to mim for prompts or read sources directly and i can have a feature within an hour. why this is needed? i was constantly blocked by the needing of integrating a lot of models together, which each has their own harness or many doesn’t have any, but i didn’t want to go too far from native and don’t like the idea of extensions - i want experience to be the same everywhere. i think configuration > extensions. more soon