
FormAI · Build, Engage, Learn & Play
Create surveys, quizzes, and interactive games with AI-powered insights in one platform.
@lemhamza · X
The full gallery
Tech stack
60 projects

Create surveys, quizzes, and interactive games with AI-powered insights in one platform.
@lemhamza · X

Free online generators and decision tools including Yes/No Generator, Random Picker, Spin the Wheel, and Word Counter.
@qt_nest · X

Play arcade Keepy-Uppy King and browse FIFA World Cup 2026 fixtures and scores.

Play nested Tetris where each pixel is another complete Tetris game.
farcaster · HN
On this page there are two complete recreations of the original Gameboy Tetris game based on the commented assembly code. On the top level there is a C version that compiles to WASM but on every pixel of that version there is a GLSL shader also implementing the complete original code with a AI player making virtual inputs! Everything was planned by me and coded by Claude Fable. Brazilian tileset generated by Gemini so I'm not technically using any copyrighted assets. Link to repo: https://github.com/ThiagoLira/Fractetris/tree/main

Experience a fantasy world where AI agents act as players.
@nielsenburm · X

Create interactive games and quizzes for students.
@ziyodullayev_zd · X

A browser-based 2048 puzzle game.
surunzi · V2EX
没写过游戏尝试下,目前对普通人来说,写一个自己的简单小游戏,在开发这块确实已经不是什么困难的事了。 [2048]( https://tinker.liriliri.io/zh/guide/official-games/2048.html):[在线玩]( https://tinker.liriliri.io/games/2048/)  [扫雷]( https://tinker.liriliri.io/zh/guide/official-games/minesweeper.html):[在线玩]( https://tinker.liriliri.io/games/minesweeper/)  [蜘蛛纸牌]( https://tinker.liriliri.io/zh/guide/official-games/spider-solitaire.html):[在线玩]( https://tinker.liriliri.io/games/spider-solitaire/)  [滚石迷宫]( https://tinker.liriliri.io/zh/guide/official-games/ball-maze.html):[在线玩]( https://tinker.liriliri.io/games/ball-maze/) 
Play a 2-player Carrom board game in your browser with striker and coin mechanics.
@1621London56279 · X
Check out what I just built with Lovable!

Play a text RPG where AI narrates the story while game code controls mechanics.
u/OldWiseSloth · Reddit
Heya! I'm building a text RPG where the AI is only allowed to narrate — actual game code controls every number, need Feedbacks/suggestions/tests! Cheers! "bow" Solo dev here, zero coding sense. Been building this for months and it's finally at a point where I want more people breaking it. It's called Realms: Shinsekai — a browser text RPG. The pitch is simple: most AI text games fall apart because the model controls everything, so your HP drifts, your gold appears out of nowhe

Draw tarot cards and receive AI interpretations for love, career, and fortune guidance.
TarotQA — AI 塔罗占卜平台,提供多位 AI 塔罗师风格、智能牌阵推荐、每日运势和语音解读等

An FPS game built as a parent-friendly alternative to Roblox.
davitb · HN
I'm a father of two, 7 and 12. They are obsessed with Roblox, especially Rivals. Like a lot of parents, we did not love it. We tried the usual things: block it, limit it, set timers." It became a daily battle, a lose-lose situation. So I flipped the problem. Instead of fighting what they loved, I decided to lean into it, but with a twist. Why just play an FPS when you could build one together? My kids became the PMs. Claude and I became their engineer. I was shocked by how fast we moved. We picked a name, Cooked and started building. Get in. Lock in. Get cooked! In the first 3 hours, we had an actual FPS we could play together in the browser. Next day I invited my friend's two kids over. Suddenly, I had four PMs. We had 3 laptops, 1 iPad and 1 iPhone. So in 30mins we added mobile support and could play all 5 together. The kids would ask for features: "Can we have a rocket launcher that knocks people off the map?" "The knife should stab faster when you hold it." I know al

Play a collection of arcade games built with AI.
@spt4d · X
Deployed the 16 games built with Codex and GameBlocks. A few examples: Most of my time is actually spent shaping the player experience. Many ideas emerge through playing and exploration rather than from the initial design — the loop seems to be build → play → discover → improve. Is it possible to build an agent harness that supports this discovery loop — not just one that optimizes against a predefined spec? Full game list: