
Ripple
Interactive wave generator powered by physics simulations.
@Chris73ai · X
Finished this up recently, it’s a wave generator based on physics. Purely for fun 😁
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Interactive wave generator powered by physics simulations.
@Chris73ai · X
Finished this up recently, it’s a wave generator based on physics. Purely for fun 😁

Play a browser-based game about conquering the world.
pzxc · HN
I've been using AI (mostly Claude, a little Cursor) to make video games, publishing a new one every day, for over 2 months Today's game is a simplified Risk clone called World Domination. Happy to answer any questions, would love any feedback!

Play a 3D interactive arcade game with a panda theme.
@asredoblado · X
Happy Friday! Did some updates to Pandamonium Street. It's a fund demo check it out. #vibecoding #apps #threejs #webgames

Animate old photos into lifelike videos to preserve memories.
Deep Nostalgia AI — 借助人工智能照片动画,将家庭照片转变为引人入胜的动画视频,为珍贵的回忆注入活力的网站

Buy, sell, and trade retro video games and TCG cards for cash or store credit.
u/Cart-A-Vision · Reddit
Built a transparent buy/sell/trade storefront for games & TCG. NO BS, roast it. I’ve been building this over the last few weeks, and slowly starting to go live with real inventory, and real traffic. Cart-A-Vision: Buy/sell/trade video games & TCG cards for cash/store credit, with locked in comps, and no bullshit haggling. 55% cash, 75% store credit - negotiable dependent on title. Worked with Claude & Vercel, Next.js/Supabase for specific needs, and wanting overall feedback honestly.

Play as an AI, gobbling tokens while dodging prompt injections and rate limits in this browser arcade game.
dschwede · HN
Token Gobbler – the goofy game where you're the LLM

Free-to-play multiplayer flight simulator in your browser where you dogfight with other players online.
@TechMomentum_ · X
One guy. Three hours. A flight simulator, built inside a browser. Pieter Levels prompted Cursor and Grok to build from scratch, vibe coded almost entirely live on X. 17 days later: $87K a month. 320,000 people dogfighting strangers online. Elon Musk tweeting about it. The money came from ad slots on the terrain, zeppelins, billboards, about $5K a pop, sold straight from his own account. No team. No pitch deck. Just a guy shipping alone with tools most of us already pay for. This is what solo looks like now. #buildinpublic

Interactive toy: tap buttons to trigger humorous sounds.
@xingweiblock · X
顶级角度!!! 哔哩哔哩上有一个博主做了一个网站叫大狗Tap 最近大狗叫很火点进去网站可以选择大狗叫和耄耋叫 目前占据哔哩哔哩热搜榜第二 非常的meme

Create, publish, and play AI-built apps and games in your browser.
@Starexgames2026 · X
Hey elon :D is it ok if I can make it in my app so people can use their supergrok sub to build with the AI in the app? Its like X but for vibe coded apps :3 very simular to websim before but with a X interface :D it would mean a lot :D

Create playable games by pasting AI instructions directly into the engine.
@gapp_so · X
你好你好,我是 期待你的回复!

An FPS game built as a parent-friendly alternative to Roblox.
davitb · HN
I'm a father of two, 7 and 12. They are obsessed with Roblox, especially Rivals. Like a lot of parents, we did not love it. We tried the usual things: block it, limit it, set timers." It became a daily battle, a lose-lose situation. So I flipped the problem. Instead of fighting what they loved, I decided to lean into it, but with a twist. Why just play an FPS when you could build one together? My kids became the PMs. Claude and I became their engineer. I was shocked by how fast we moved. We picked a name, Cooked and started building. Get in. Lock in. Get cooked! In the first 3 hours, we had an actual FPS we could play together in the browser. Next day I invited my friend's two kids over. Suddenly, I had four PMs. We had 3 laptops, 1 iPad and 1 iPhone. So in 30mins we added mobile support and could play all 5 together. The kids would ask for features: "Can we have a rocket launcher that knocks people off the map?" "The knife should stab faster when you hold it." I know al

Hunt targets with a bow in an arcade-style game.
@spt4d · X
Deployed the 16 games built with Codex and GameBlocks. A few examples: Most of my time is actually spent shaping the player experience. Many ideas emerge through playing and exploration rather than from the initial design — the loop seems to be build → play → discover → improve. Is it possible to build an agent harness that supports this discovery loop — not just one that optimizes against a predefined spec? Full game list: