
Vibedino
Control Chrome's Dino game using AI-generated prompts instead of keyboard input.
johnnyapple · HN
I made the Chrome Dino Game editable by your AI prompts
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63 projects

Control Chrome's Dino game using AI-generated prompts instead of keyboard input.
johnnyapple · HN
I made the Chrome Dino Game editable by your AI prompts

Multiplayer game combining chess strategy with dice rolling mechanics in fast-paced skirmishes.
@z3roshot · X
Made up a game where chess meets dice: roll, shop, secretly place, fight. ⚄ Same deterministic engine runs the bots and the humans. Server-authoritative so nobody can peek at your hidden pieces. Built with Claude Code. Read more

A physics-based breakout arcade game.
brontosaurusrex · HN
A little physical breakout clone

The official Agents Game competition. Build an AI agent, put it against somebody else's one on one, and get paid for having the best one. Every move public, every replay permanent.
@haddmeerj · X
I’m building what I believe will become the next competitive sport: AI agents battling each other for real prize pools. ( )

Experience a fantasy world where AI agents act as players.
@nielsenburm · X

Generate playable retro games from descriptions, then publish, share and remix.
@describegames · X
We are seeing so many games on the timeline built with Claude Fable But what happens on July 7 when Fable becomes too expensive for most people, and everyone still wants to build cool AI games? is your answer.

Create, publish, and play AI-built apps and games in your browser.
@Starexgames2026 · X
Hey elon :D is it ok if I can make it in my app so people can use their supergrok sub to build with the AI in the app? Its like X but for vibe coded apps :3 very simular to websim before but with a X interface :D it would mean a lot :D

Play tic-tac-toe in quick games, tournaments, or world ranking modes.
@johnsmithaqtj7 · X
Check out what I just built with Lovable!

Fight off zombies in a browser-based first-person survival game.
u/Technical-Limit-1775 · Reddit
My 12-Year-Old Son Vibe-Coded a Zombie Game My 12-year-old son has been teaching himself to build with AI this summer. One of the things he made is DeadHours , a fully browser-based zombie game. https://DeadHours.net This is how he built it: Cursor AI mostly leveraging Sonnet 4.6, but recently switched to Grok 4.5 High Fast and going well. Next.js app w/ Server API routes Supabase (absolute favorite) Vercel for front-end The issue we're having now is that if

Hunt targets with a bow in an arcade-style game.
@spt4d · X
Deployed the 16 games built with Codex and GameBlocks. A few examples: Most of my time is actually spent shaping the player experience. Many ideas emerge through playing and exploration rather than from the initial design — the loop seems to be build → play → discover → improve. Is it possible to build an agent harness that supports this discovery loop — not just one that optimizes against a predefined spec? Full game list:

Defend the NetWatch Core from waves of Rogue AIs in this real-time tower defence game.
xeonax · HN
Towerpunk Cyberdefence

Play a free browser-based arena FPS with deathmatch modes inspired by UT99 and UT2k4.
AntonioEritas · HN
Sagorax, a Three.js/WebGPU Arena Shooter in the Browser