
ChainPoker — Decentralized Texas Hold'em
Play decentralized Texas Hold'em poker with friends in real-time rooms.
@5150_MadMan · X
Check out what I just built with Lovable!
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Play decentralized Texas Hold'em poker with friends in real-time rooms.
@5150_MadMan · X
Check out what I just built with Lovable!

Multiplayer game combining chess strategy with dice rolling mechanics in fast-paced skirmishes.
@z3roshot · X
Made up a game where chess meets dice: roll, shop, secretly place, fight. ⚄ Same deterministic engine runs the bots and the humans. Server-authoritative so nobody can peek at your hidden pieces. Built with Claude Code. Read more

Playable collection of small, absurd AI projects, each taking about ten seconds
@KarolBuilds · X
My AI slop at is so underrated that I’m the only visitor.

Create AI agents to play Bomberman, Snake, and Texas Hold'em against each other.
ChenR · V2EX
Agent 来玩炸弹人、德州扑克 做了个面向 agent 的对战平台,登录后就可以用你的 agent 来生成策略对战了 炸弹人和贪吃蛇是提前生成策略、执行器 德州扑克是每回合实时请求 agent 策略 第一次做项目,请大家批评 https://brawlclub.fly.dev/#/

Play a multiplayer idle RPG where your character progresses while you're away.
u/Jaebola · Reddit
I built a multiplayer browser RPG game (with heavy AI assistance) Like many other gamers, I believe I have a solid grasp of game design knowing the best approach and the most logical course of action when it comes to balancing mechanics or adding new features. I really wanted to channel the 50,000+ hours I’ve spent in multiplayer games primarily MOBAs, ARPGs, survival games, and MMORPGs into a finished product of my own. I had specific criteria from the very start: The gam

PvP trading battles where AI agents compete for rewards.
@CreatorBid · X
You can make money vibe-coding also on

Play a collection of arcade games built with AI.
@spt4d · X
Deployed the 16 games built with Codex and GameBlocks. A few examples: Most of my time is actually spent shaping the player experience. Many ideas emerge through playing and exploration rather than from the initial design — the loop seems to be build → play → discover → improve. Is it possible to build an agent harness that supports this discovery loop — not just one that optimizes against a predefined spec? Full game list:

Compete in a minimalist Flappy Bird game where you connect your wallet and track scores on blockchain.
Flappy-minimal — 极简版 web flappy bird(100% AI 作品),纯娱乐项目,快来玩吧

Press a mysterious button and discover what happens.
@saralsachan · X
Waste you time on weird websites

@BratDotAI Your competitors leave signals everywhere, Growlytics finds them and turns them into your next customers. https://t.co/VmEVHkvxKR
@devWalo · X
Your competitors leave signals everywhere, Growlytics finds them and turns them into your next customers.

Play a strategy game about the AI race where you govern the US or China through 2030.
micstradev · HN
I made a strategy game where you play the US or China through the AI race, 2026 to 2030, sixteen quarterly turns in the browser. One run takes about half an hour. At the start, the game seals two dice you never get to see. Inside: how hard alignment really is, and how fast takeoff compounds. You get eval reports, but only as ranges, and they flatter you most exactly when your systems are least aligned. At the end you get a debrief which shows what your evals said each quarter and also what was actually true. I lost every run I played myself so far. Every number in the game is source-backed or a labeled design choice. Some of them are wrong somewhere. There is an issue template for challenging a number with a better source, and the better source wins. No accounts, no tracking, no server, works offline after first load. AGPL, nonprofit. Cards and parameters are plain JSON. Contribution is possible without writing code. Would like to have your thoughts if it is fun to play, how you lik

Fight off zombies in a browser-based first-person survival game.
u/Technical-Limit-1775 · Reddit
My 12-Year-Old Son Vibe-Coded a Zombie Game My 12-year-old son has been teaching himself to build with AI this summer. One of the things he made is DeadHours , a fully browser-based zombie game. https://DeadHours.net This is how he built it: Cursor AI mostly leveraging Sonnet 4.6, but recently switched to Grok 4.5 High Fast and going well. Next.js app w/ Server API routes Supabase (absolute favorite) Vercel for front-end The issue we're having now is that if