
Wingbits.AI — Build aviation AI agents on verified flight data
Chat with live and historical flight data and build scheduled AI monitoring agents with alerts.
@yenalmh · X
The full gallery
Tech stack
60 projects

Chat with live and historical flight data and build scheduled AI monitoring agents with alerts.
@yenalmh · X

Explore FIFA World Cup 2026 group stage difficulty via simulations and travel logistics analysis.
@pgardunoc · X
I vibe coded this for the World Cup, and other projects

Play a browser-based block puzzle game with Classic and Cascade modes, Daily Challenges, and global leaderboards.
@jovica_bojic · X
After months of building, my project is finally live. Bloxynator is a browser puzzle game built from scratch using vanilla JavaScript—no game engine, just web technologies. Now real work begins: improving, iterating, and shipping. 🎮 #buildinpublic

AI-powered platform unifying coding assistance, trading tools, and team collaboration features.
@ThrillStack · X

Interactive solver and visual guide for projectile motion problems.
@Quaxguy · X

Play an escape-pod text adventure that teaches Claude Code by having you write Skills and Agents.
afitnerd · HN
Text adventure to learn skills and agents

A fishing game where you cast your line, dodge descent, hook items, sell them, and upgrade your equipment.
@mobxgames · X
What do you think of my latest vibe-coded game? Feel free to try it out:

Play a Joust-inspired arcade game where you pilot a bird to outmaneuver opponents.
novlrdotcom · HN
Beakdown – a game inspired by Joust/Skirmish

Hunt targets with a bow in an arcade-style game.
@spt4d · X
Deployed the 16 games built with Codex and GameBlocks. A few examples: Most of my time is actually spent shaping the player experience. Many ideas emerge through playing and exploration rather than from the initial design — the loop seems to be build → play → discover → improve. Is it possible to build an agent harness that supports this discovery loop — not just one that optimizes against a predefined spec? Full game list:

Guide an LLM to escape a sandbox in as few steps as possible.
u/smakosh · Reddit
I made a game where an LLM has to escape a sandbox, and every move it makes is a real billed API call https://reddit.com/link/1vjv3lw/video/rvv7hiuprdih1/player Link: https://chat.llmgateway.io/escape/r/aqX41BDwlrje2tX5Me15 submitted by /u/smakosh to r/SideProject [link] [comments]

Deduce safe paths through hidden minefields on isometric grids, alone or against rivals.
@geeknux · X
i vibe coding a game called #Slipgrid, it built by #phaser. you can play it alone or with your friends or even bots in Multiplayer. it's already in development but you can find it in #phaser #gamedev #indiegame

Record a 60-second pitch and get AI feedback on hook, clarity, and confidence with rewrites.
@Ethan_Cohen07 · X
, feel free to reach out to discuss ideas