
El Consejo de PROCA · orquestación multi-agente en vivo
Explore a 3D showcase of AI agent orchestration with real-time project health metrics and live logs.
@patologico · X
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28 projects

Explore a 3D showcase of AI agent orchestration with real-time project health metrics and live logs.
@patologico · X

Compete on a live leaderboard ranking Claude Code typing speed with daily and weekly scores.
@justdohank · X
— a live leaderboard of Claude Code usage. I've always wondered how much the builders actually making money prompt every day. If you use CC, come claim your spot 👀

Write a bot and watch it compete against others in real-time battles.
@hoofader · X
Get ready for robots age:

Create presentation slides from plain text and broadcast live to phones in the room in 30 seconds.
@danielberigoi · X
Type plain text, get a clean deck in 30 seconds, broadcast it live to every phone in the room

Complete quests to test Unicity Protocol infrastructure and earn XP.
@77auv7 · X
智能体最缺的不是算力,是底层安全。 @unicity_labs 社区版上线了,专为 AI Agent 打造的模块化 OS,走 Rust 微内核控制权限和成本,不用担心 Agent 乱跑。 尝鲜入口👇 #SphereQuests

A pirate-themed MMO shaped by player creativity and community.
m0de · Product Hunt
ARRR Pirate MMO vibecoded by its players

Real-time multiplayer quiz game with AI host, 30+ game modes, and exam prep packs.
@deebee230730 · X

Collect user feedback and communicate via embeddable live chat widget.
@haukejung · X
Your app for collect and triage user feedback

Play a browser game instantly with no wallet or setup.
@NormiePepeNFT · X
Want to have some fun? 🐸🎮 Try the NOPE game — built entirely with Claude Code. No wallet connection required. No complicated setup. Just jump in and play. Have some fun. Be NOPE. 💚

Collaborate.dev – Multiplayer Visual Desktop for Coding Agents
austinvhuang · HN
Collaborate.dev – Multiplayer Visual Desktop for Coding Agents

Play a free online tile-pattern game with friends or solo against the computer.
heliostatic · HN
A couple weeks ago we were on vacation with friends, and after the kids were asleep we played games -- mostly Qwirkle, which I had never played and am terrible at. I don't care about being terrible at games, so I made a web version to keep playing after vacation: build lines of tiles that share a color or a shape, 2-4 players (or add bots). I wanted it to be low friction, so there are no accounts. Your identity is an anonymous id in localStorage, and you can move it to another device by scanning a QR code or hitting a unique url. Start a game and text someone the link (game slugs are semi-memorable three word phrases), or "Play the computer" and you can play immediately against bots. Games are async-friendly with web push for turn notifications. The stack is one Node process on a small VM, Next.js + Socket.IO, no database. The server and the client use the same engine so moves validate optimistically, and the bots go through the same functions, so bot moves are always legal. State is

An FPS game built as a parent-friendly alternative to Roblox.
davitb · HN
I'm a father of two, 7 and 12. They are obsessed with Roblox, especially Rivals. Like a lot of parents, we did not love it. We tried the usual things: block it, limit it, set timers." It became a daily battle, a lose-lose situation. So I flipped the problem. Instead of fighting what they loved, I decided to lean into it, but with a twist. Why just play an FPS when you could build one together? My kids became the PMs. Claude and I became their engineer. I was shocked by how fast we moved. We picked a name, Cooked and started building. Get in. Lock in. Get cooked! In the first 3 hours, we had an actual FPS we could play together in the browser. Next day I invited my friend's two kids over. Suddenly, I had four PMs. We had 3 laptops, 1 iPad and 1 iPhone. So in 30mins we added mobile support and could play all 5 together. The kids would ask for features: "Can we have a rocket launcher that knocks people off the map?" "The knife should stab faster when you hold it." I know al