
JetLag XI · WC 2026 group-stage difficulty
Explore FIFA World Cup 2026 group stage difficulty via simulations and travel logistics analysis.
@pgardunoc · X
I vibe coded this for the World Cup, and other projects
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Explore FIFA World Cup 2026 group stage difficulty via simulations and travel logistics analysis.
@pgardunoc · X
I vibe coded this for the World Cup, and other projects


The live fan-backed football ranking. Back your club and raise your public supporter profile.
@admespana · X
Just launched mine now ⚽️ Took the whole Outbid vibe and made it about football fans and clubs. Pick your club > support it, climb the rankings

AI-powered avatars for your fantasy football league
@RosterClash · X
tell me what to fix!

@marcrandolph Monopoly money sportsbook https://t.co/83CLCv9W2o
@alphastack007 · X
Monopoly money sportsbook

Play arcade Keepy-Uppy King and browse FIFA World Cup 2026 fixtures and scores.

Manage an NFL franchise: recruit players, handle salary cap, and coach live 2D matches in this browser-based manager.
u/Bellaposa · Reddit
I built a browser-based football GM simulator with a real-time 2D match engine. 2 months solo. Here's what I learned. TouchdownGM — touchdowngm.com Solo dev, 2 months, zero funding. The hardest parts: 1. The 2D match engine Simulating play outcomes with physics took 3 rewrites before the "momentum" system clicked. Teams can go on runs, weather changes physics (mud slows speed ratings, snow reduces accuracy). 2. AI press conference Built a decision tree + contextual coaching pers

Test your World Cup knowledge by guessing the bigger number across four game modes.
@TheEditorDiary · X
I’ve have “made” (vibe coded) and app to test your Word Cup knowledge. It’s some normal stats, some unhinged Please test it out

Simulate a 64-team World Cup tournament format and see how it plays out.
@accordingtoca · X
This was inevitable, so I designed a format that would actually work and I vibe coded a simulator to demonstrate it. Check it out: