
ARRR
A pirate-themed MMO shaped by player creativity and community.
m0de · Product Hunt
ARRR Pirate MMO vibecoded by its players
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A pirate-themed MMO shaped by player creativity and community.
m0de · Product Hunt
ARRR Pirate MMO vibecoded by its players

Play a browser-based game about conquering the world.
pzxc · HN
I've been using AI (mostly Claude, a little Cursor) to make video games, publishing a new one every day, for over 2 months Today's game is a simplified Risk clone called World Domination. Happy to answer any questions, would love any feedback!

Play 20 classic HTML5 games generated by Claude Fable 5, each with its AI prompt available.
yidaimaxia · V2EX
claude fable5 生成的游戏效果 最近 claude fable5 相当聒噪,我用这个模型一句话生成了 20 款经典的 H5 网页小游戏 为了方便大家试玩和研究,我把它们集成到了自己写的轻量级工具站里,并且将每款游戏生成所用到的完整英文 Prompt 提示词完全公开在了游戏详情页,可以使用这个 prompt 在其他模型跑跑看是啥效果。 👉 小游戏在线试玩与 Prompt 传送门: https://www.pokitx.com/zh/html-games 🎮 部分小游戏复刻 showcase: 森林冰火人 (Forest Ice & Fire) 复刻程度:完美还原了双人键盘控制、冰火物理陷阱的碰撞体积判定。 Prompt:我们在详情页附带了引导 AI 编写双人物理按键监听和关卡碰撞图纸的核心 Prompt 。 试玩 & 提示词: https://www.pokitx.com/zh/html-games/senlinbinghuoren 3D 坦克大战 (Tank Battle 3D) 技术要点:利用 H5 Three.js 库,由 AI 一

A game where you pretend to be AI to compete for jobs.
bossissb · V2EX
大家都在分享自己做的工具,我也分享一个摸鱼的 地址 https://humanapp.app/ 或者 https://www.humanapp.app/ 抄的国外的网站 求兄弟们给点意见,我即时修正,听劝

Write a bot and watch it compete against others in real-time battles.
@hoofader · X
Get ready for robots age:

Play Yahtzee against an optimal AI to test your strategy intuition.
@afotherg · X
I vibe coded an optimal yahtzee game. See if your intuition is the right move. Repo at with acknowlegements

Design, validate, and compare AI agent deployments across multiple runtimes with governance built in.
@paulrodturner · X

An FPS game built as a parent-friendly alternative to Roblox.
davitb · HN
I'm a father of two, 7 and 12. They are obsessed with Roblox, especially Rivals. Like a lot of parents, we did not love it. We tried the usual things: block it, limit it, set timers." It became a daily battle, a lose-lose situation. So I flipped the problem. Instead of fighting what they loved, I decided to lean into it, but with a twist. Why just play an FPS when you could build one together? My kids became the PMs. Claude and I became their engineer. I was shocked by how fast we moved. We picked a name, Cooked and started building. Get in. Lock in. Get cooked! In the first 3 hours, we had an actual FPS we could play together in the browser. Next day I invited my friend's two kids over. Suddenly, I had four PMs. We had 3 laptops, 1 iPad and 1 iPhone. So in 30mins we added mobile support and could play all 5 together. The kids would ask for features: "Can we have a rocket launcher that knocks people off the map?" "The knife should stab faster when you hold it." I know al