
Parking Practice - Free Online 3D Parking Simulator
Practice parallel and reverse parking in a free 3D browser simulator.
Parking Practice — 免费在线3D停车模拟器,练习平行泊车和倒车入库,提供实时指导和反馈
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Practice parallel and reverse parking in a free 3D browser simulator.
Parking Practice — 免费在线3D停车模拟器,练习平行泊车和倒车入库,提供实时指导和反馈

Ask a yes/no question and get an AI-powered tarot card reading.
Yes/No 塔罗 AI — 融合 AI 技术与塔罗洞见,快速获得"是"与"否"解答

Guess the time and location from AI-generated images to test your geography knowledge.
TimeGuessr — 给你一张图片,让你猜测图片发生的时间和地点。我们把 Timeguessr 的玩法原封不动地搬了过来,只是把图库换成了另一批“假照片”——全部由 AI 生成的过去 50 年里可能发生的瞬间

Play 20 Claude-generated classic HTML5 games with their prompts visible.
yidaimaxia · V2EX
claude fable5 生成的游戏效果 最近 claude fable5 相当聒噪,我用这个模型一句话生成了 20 款经典的 H5 网页小游戏 为了方便大家试玩和研究,我把它们集成到了自己写的轻量级工具站里,并且将每款游戏生成所用到的完整英文 Prompt 提示词完全公开在了游戏详情页,可以使用这个 prompt 在其他模型跑跑看是啥效果。 👉 小游戏在线试玩与 Prompt 传送门: https://www.pokitx.com/zh/html-games 🎮 部分小游戏复刻 showcase: 森林冰火人 (Forest Ice & Fire) 复刻程度:完美还原了双人键盘控制、冰火物理陷阱的碰撞体积判定。 Prompt:我们在详情页附带了引导 AI 编写双人物理按键监听和关卡碰撞图纸的核心 Prompt 。 试玩 & 提示词: https://www.pokitx.com/zh/html-games/senlinbinghuoren 3D 坦克大战 (Tank Battle 3D) 技术要点:利用 H5 Three.js 库,由 AI 一

Solve Rubik's cubes with an online solver, timer, and algorithm guides.
wozzp · HN
Rubiks Cube Solver

A browser game that turns text selection frustration into a peaceful puzzle challenge.
@PreciseAccident · X
I turned one of the most frustrating mobile experiences into a tiny browser game. When the world's most frustrating text selection meets peaceful words.

Play a crypto-themed asteroid shooter arcade game with power-ups and leaderboards.
@biteroidsarcade · X
☄️ Blast through waves of crypto-themed asteroids in the most addictive retro arcade reboot on the web. ⭐ Collect power-ups, chase high scores, master the grind, climb the leaderboard 🕹️ Play anywhere — desktop or mobile, same account & progress 👉

Analyze chess games with natural language explanations using an open-source browser tool with no login required.
u/ICARUS_2X · Reddit
Spent 7 months building a FOSS platform for natural-language chess analytics (No LLM) Hey guys, I've released CHONSE2, an open-source game review platform that offers unlimited analysis and move explanations without using hallucination-prone LLMs, running entirely in your browser. chonse2.com But Lichess is free, so why use this? Some have asked. It expands on Lichess's feature set a few different ways: Full analysis (accuracy/elo estimations/eval graphs, etc) requir

Play Yahtzee against an optimal AI to test your strategy intuition.
@afotherg · X
I vibe coded an optimal yahtzee game. See if your intuition is the right move. Repo at with acknowlegements

Block distracting websites by solving math or coding puzzles.
hackitup7 · HN
TLDR built a Chrome site blocker that lets you into distracting sites only after you do some math or simple coding (JS only right now). Direct link to extension (the site just gives you more context): https://chromewebstore.google.com/detail/sphinx-earn-your-di... Philosophically it's a speed bump rather than a hard gate, because you'll eventually tear a gate down but you'll leave a speed bump. I've always eventually removed site blockers, or just had them become a nuisance that I reflexively dismiss before getting to distracting sites. Site blockers don't really reduce the "start navigating to a distracting site" muscle memory, and they eventually just become annoying. Dopamine is a hell of a drug. At the same time, I've been getting frustrated that my intermediate/advanced math skills have atrophied, and becoming more senior in my career (plus AI...) has caused my coding skills to atrophy even further. Realistically I'm not going to force myself to do math or coding exercises aft

Play a free online tile-pattern game with friends or solo against the computer.
heliostatic · HN
A couple weeks ago we were on vacation with friends, and after the kids were asleep we played games -- mostly Qwirkle, which I had never played and am terrible at. I don't care about being terrible at games, so I made a web version to keep playing after vacation: build lines of tiles that share a color or a shape, 2-4 players (or add bots). I wanted it to be low friction, so there are no accounts. Your identity is an anonymous id in localStorage, and you can move it to another device by scanning a QR code or hitting a unique url. Start a game and text someone the link (game slugs are semi-memorable three word phrases), or "Play the computer" and you can play immediately against bots. Games are async-friendly with web push for turn notifications. The stack is one Node process on a small VM, Next.js + Socket.IO, no database. The server and the client use the same engine so moves validate optimistically, and the bots go through the same functions, so bot moves are always legal. State is

Play nested Tetris where each pixel is another complete Tetris game.
farcaster · HN
On this page there are two complete recreations of the original Gameboy Tetris game based on the commented assembly code. On the top level there is a C version that compiles to WASM but on every pixel of that version there is a GLSL shader also implementing the complete original code with a AI player making virtual inputs! Everything was planned by me and coded by Claude Fable. Brazilian tileset generated by Gemini so I'm not technically using any copyrighted assets. Link to repo: https://github.com/ThiagoLira/Fractetris/tree/main