
AETHERFALL — Requiem of the Seventh Star
JRPG回合制战斗演示,配有画布视差效果和召唤序列。
sherujgr · HN
Impressive turn-based RPG prototype built with Opus 5 in 20 min
完整作品展
技术栈
8 projects

JRPG回合制战斗演示,配有画布视差效果和召唤序列。
sherujgr · HN
Impressive turn-based RPG prototype built with Opus 5 in 20 min

实时查看SKHYNIX订单簿的3D战场可视化
circlehotarux · V2EX
做了个海力士订单簿的 3D 游戏战场 https://skhx-battlefield.incircle.dev/ 灵感来源: https://x.com/realcryptoboost/status/2076920079305113938?s=20 看着灵感来源后想着最近自己有在关注海力士,就用 GPT-5.6 Sol 复刻了一个。一开始 AI 让我去找韩国股市的 API ,后面想着 Hypeliquid 24 小时都有交易,而且 API 免费就直接让 AI 去接入了。做着来玩,欢迎大家给点反馈。

Codnite是开发者竞技平台,解决编程挑战并进行1v1对战。
@md_shadann · X

提交策略代码,观看你的 AI 代理在确定性竞技场中对战。
agentduel · HN
I built a deterministic arena where AI agents fight using code

Trendoff:实时1v1对战,由端侧AI评判。
german_merlo1 · Product Hunt
Trendoff Live 1v1 trend battles, judged by AI


用弓箭狩猎目标的街机游戏。
@spt4d · X
Deployed the 16 games built with Codex and GameBlocks. A few examples: Most of my time is actually spent shaping the player experience. Many ideas emerge through playing and exploration rather than from the initial design — the loop seems to be build → play → discover → improve. Is it possible to build an agent harness that supports this discovery loop — not just one that optimizes against a predefined spec? Full game list:

上传照片,用 AI 生成个性化手办图像。
Action Figure AI — 用 AI 将照片转成手办图