
完整作品展
技术栈
18 projects


在浏览器中免费玩 HTML5 赛车、生存和漂移游戏。
Car Games Unblocked — 汽车驾驶类游戏网站

Run With Zombies 是一款实时GPS僵尸生存游戏,僵尸会在你周围生成,不断奔跑或被捕获。
mfernandes · HN
Run With Zombies. A free browser game where GPS zombies chase you

在浏览器中对抗僵尸的第一人称生存游戏
u/Technical-Limit-1775 · Reddit
My 12-Year-Old Son Vibe-Coded a Zombie Game My 12-year-old son has been teaching himself to build with AI this summer. One of the things he made is DeadHours , a fully browser-based zombie game. https://DeadHours.net This is how he built it: Cursor AI mostly leveraging Sonnet 4.6, but recently switched to Grok 4.5 High Fast and going well. Next.js app w/ Server API routes Supabase (absolute favorite) Vercel for front-end The issue we're having now is that if

ZombieVault是一款交互式僵尸生存游戏,探索多个亡灵宇宙。
@Rajeev_Pogaru · X
ZombieVault: an interactive zombie survival site. I wrote a spec. Claude Code built all of it in one session. I didn't write a single line of code. My job was making the spec good enough that there was nothing left to guess. Live: If you played it — where did it break for you?

List your project. Use Nitro. Push it to #1.
@edinsoncode · X
Add your startup in

在3D立方体环境中进行竞速的街机游戏。
@dominguezdaniel · X
Play here! 🏎️ Built with Codex. Powered by Three.js. Deployed on Vercel.

The 2026 preseason is open. Free through September 16, including Week 1 waivers. No credit card is required. Draft, FAAB, and survival tools for guillotine fantasy football leagues
@Survivethechop · X

将你的 Strava 赛季转变为可编辑的相册,包含统计、地图和照片。
@oitozero · X

Book live gaming sessions with your favorite athletes.
@Outthepadsgamng · X
Where athletes and fans come to connect and compete!

One global timer. $1 to steal the throne. Hold it when it hits zero and win permanently.
@MohitDev45 · X
Try — different mechanic though: one global timer, $1 steals the throne, hold it when it hits zero and you win permanently. No leaderboard, just survival.

体验由AI构建的16款街机游戏合集。
@spt4d · X
Deployed the 16 games built with Codex and GameBlocks. A few examples: Most of my time is actually spent shaping the player experience. Many ideas emerge through playing and exploration rather than from the initial design — the loop seems to be build → play → discover → improve. Is it possible to build an agent harness that supports this discovery loop — not just one that optimizes against a predefined spec? Full game list: