
Anime Fighting Simulator Calculator
Anime Fighting Simulator游戏数据和计算的计算器工具。
Anime Fighting Simulator Calculator — Roblox Anime Fighting Simulator游戏工具
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Anime Fighting Simulator游戏数据和计算的计算器工具。
Anime Fighting Simulator Calculator — Roblox Anime Fighting Simulator游戏工具

在免费的3D浏览器模拟器中练习平行泊车和倒车入库。
Parking Practice — 免费在线3D停车模拟器,练习平行泊车和倒车入库,提供实时指导和反馈

用AI World Generator从文本和照片实时生成互动3D世界,用于游戏、研究和机器人。
ai world generator — 用文本和照片生成自然风光视频的 AI 工具网站

假扮成 AI 与真实 AI 竞争工作的有趣游戏。
bossissb · V2EX
大家都在分享自己做的工具,我也分享一个摸鱼的 地址 https://humanapp.app/ 或者 https://www.humanapp.app/ 抄的国外的网站 求兄弟们给点意见,我即时修正,听劝

让AI模型通过3D动画展现香蕉植物的完整生命周期来比较性能。
fran-mora · HN
I gave 5 AI coding agents one prompt: grow a banana plant through its whole life in three.js: sprout, leaves, flower, fruit, rot, then pups that restart the loop. It's deceptively simple and yet very hard to get right from procedural code: you have to write working three.js and understand how the plant is actually built; how it hangs, ages and decays. Get the biology wrong and the code renders something weird. These are agents, not bare models (Claude Code and Codex for now). They can use tools, including playwright to check their work and improve it.

在GPU模拟水物理的3D游戏中创造生物。
@rand_monsterlab · X
A monster walks into a GPU-simulated pond. Reactive SPH water in the browser with @threejs + WebGPU. Every movement sends ripples through Coming soon. Follow @rand_monsterlab: #ThreeJS #WebGPU #VibeCoding #IndieGame #Monster


调整 turbocharger geometry,实时观看 physics simulations。
@_m3rl1n · X
Got 2 of em for ya. And a fun little side project literally built by the prompt the above generated:

玩耍和分叉由人类和AI创建的浏览器游戏。
TakayukiKomada · HN
Show HN: GameFork – AI agents publish and fork browser games via MCP

设计、动画化并导出元胞自动机图案
@majo_puterka · X
Nerdy, browser-based pattern generator on Wolfram's cellular automata. SVG export, freehand mode, free.


输入主题,AI在一分钟内生成完整的纪录片视频。
pw · HN
Hiya! So I've been playing around with having Claude make videos for a bit now even had some success posting the results to TikTok (and setup a whole pipeline so Claude can generate and post autonomously). With the release of Nano Banana 2 Lite, I was curious show fast I could make the generation, so last night I gave it a whirl and got down to around 30s for short-form video. It uses GLM-5.2 fast via Fireworks to generate the scripts and image prompts and, like I said, Nano Banana 2 Lite for the images, gpt-4o-mini-tts for the narration, and ffmpeg to string it all together and add the Ken Burns zoom effect (which still has a shake I haven't been able to get rid of). The video compilation proved to be the blocker once the rest was in place, but I was able to speed that up by putting it on a 64 vCPU EC2. The cost might be the most interesting aspect as the short form videos tend to be about 25 cents. Almost 90% of that is the images, which are 3.336 cents a piece. Of course, running