
Conventus — Where Events Come Together
举办和发现活动,支持门票、嘉宾管理和现场签到。
@_ariesblaze · X
1. SEO & Websites Audits. 2. Invoice mgt. 3. Event and Ticket Mgt
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技术栈
16 projects

举办和发现活动,支持门票、嘉宾管理和现场签到。
@_ariesblaze · X
1. SEO & Websites Audits. 2. Invoice mgt. 3. Event and Ticket Mgt

为创意团队打造的AI视频和图像审阅工具,支持自动转录和像素级评论。
@codesharpdev · X


免费批量URL缩短工具,支持自定义别名、过期日期和实时分析。
@Kamaralamkhan_ · X
Just launched 🚀 It’s a lightning-fast, privacy-first bulk URL shortener that lets you customize, track, and manage hundreds of links instantly. Completely free. Built with Laravel 12. Check it out and let me know what you think! #buildinpublic #SEO

创建民意调查、问卷、表单和直播活动,获取AI验证和声誉评分。
@Eli_Greenfeld · X

seus.ai 自动设计、构建和部署软件系统。
@Bim_evaporates · X
Check out DMs open


利用 AI 恢复和增强旧照片,修复损伤、添加颜色并提高清晰度
@Umitech_AU · X
AI photo restoration without the AI slop.

生成AI图像和视频,或浏览社区作品。
@listudio · X
Fable 5 规划+Codex 执行,效率真的很 ok。一个周末上线了两个工具网站。麻了。。 👉: 和

使用开源浏览器工具分析象棋游戏,获得自然语言解释,无需登录。
u/ICARUS_2X · Reddit
Spent 7 months building a FOSS platform for natural-language chess analytics (No LLM) Hey guys, I've released CHONSE2, an open-source game review platform that offers unlimited analysis and move explanations without using hallucination-prone LLMs, running entirely in your browser. chonse2.com But Lichess is free, so why use this? Some have asked. It expands on Lichess's feature set a few different ways: Full analysis (accuracy/elo estimations/eval graphs, etc) requir

与AI聊天讨论crypto markets、wallets、tokens、新闻和airdrops,配有实时数据图表。
@FlateAI · X
We've just launched!

用前沿AI模型生成并分享图像,当他人基于你的提示词创建作品时获得收益。
u/raidenblackout · Reddit
I spent 6 months building my AI platform and 0 days marketing it. Trying to fix that now So I've been building Nodal ( https://app.asknodal.com ) for about 3 months now. Basically it's a Pinterest-like app for AI-generated images. And the neat part is you top up one credit balance and can use it to generate from multiple platforms like Nano Banana, ByteDance, Flux, etc. So for the last 3 months I have been working on feature after feature, refactoring, trashing some features, and then build