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在3D立方体环境中进行竞速的街机游戏。
@dominguezdaniel · X
Play here! 🏎️ Built with Codex. Powered by Three.js. Deployed on Vercel.
使用AI创建像素艺术精灵和游戏资源,然后在浏览器中编辑并导出。
hugodpz · Product Hunt
AI Pixel Art Generator The professional AI pixel art generator for game developers

输入游戏描述生成可玩的复古游戏,可分享和混音。
@describegames · X
We are seeing so many games on the timeline built with Claude Fable But what happens on July 7 when Fable becomes too expensive for most people, and everyone still wants to build cool AI games? is your answer.

ToonTones 色彩记忆游戏,观察隐藏色后用 HSL 滑块还原,获得 0-10 分。
ToonTones — 浏览器颜色记忆游戏,观察隐藏色后用 HSL 滑块还原,五轮给出 0–10 分,支持每日挑战和排行榜,无需注册下载

用AI提示词代替键盘控制Chrome恐龙游戏。
johnnyapple · HN
I made the Chrome Dino Game editable by your AI prompts

伦敦背景的无限跑酷游戏,采用 three.js 3D 图形。
@Killianlynchh · X
I spent the entire flight back to London from NYC vibe coding an infinite runner three.js game my high score is 14863 I built and hosted the entire thing for free using The whole game was built with a prompt i put on my Github

购买、出售和交易复古视频游戏和集卡。
u/Cart-A-Vision · Reddit
Built a transparent buy/sell/trade storefront for games & TCG. NO BS, roast it. I’ve been building this over the last few weeks, and slowly starting to go live with real inventory, and real traffic. Cart-A-Vision: Buy/sell/trade video games & TCG cards for cash/store credit, with locked in comps, and no bullshit haggling. 55% cash, 75% store credit - negotiable dependent on title. Worked with Claude & Vercel, Next.js/Supabase for specific needs, and wanting overall feedback honestly.

用AI生成绘画提示和多难度计时挑战。
haowen8098 · V2EX
做了一个随机绘画题目生成器 它可以根据绘画类型、难度和挑战时间生成题目,还提供倒计时和可选的 AI 参考图: https://www.drawingpromptgenerator.com/ 目前还是早期版本

输入游戏创意,AI 自动生成可玩的浏览器游戏。
@MakermintStudio · X
Today is National AI Day. Good moment to try something you've been putting off. Makermint is free — describe a game idea, watch it go live in minutes, no code. And the team building it actually listens. What you make shapes what comes next. #AI #VibeCoding

体验由AI构建的16款街机游戏合集。
@spt4d · X
Deployed the 16 games built with Codex and GameBlocks. A few examples: Most of my time is actually spent shaping the player experience. Many ideas emerge through playing and exploration rather than from the initial design — the loop seems to be build → play → discover → improve. Is it possible to build an agent harness that supports this discovery loop — not just one that optimizes against a predefined spec? Full game list:

多人策略游戏融合象棋与骰子机制,与伙伴进行快速对战。
@z3roshot · X
Made up a game where chess meets dice: roll, shop, secretly place, fight. ⚄ Same deterministic engine runs the bots and the humans. Server-authoritative so nobody can peek at your hidden pieces. Built with Claude Code. Read more