
KarolBuilds: ridiculous AI projects
可交互的小型、荒诞 AI 项目集合,每个耗时约十秒
@KarolBuilds · X
My AI slop at is so underrated that I’m the only visitor.
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15 projects

可交互的小型、荒诞 AI 项目集合,每个耗时约十秒
@KarolBuilds · X
My AI slop at is so underrated that I’m the only visitor.

输入游戏描述生成可玩的复古游戏,可分享和混音。
@describegames · X
We are seeing so many games on the timeline built with Claude Fable But what happens on July 7 when Fable becomes too expensive for most people, and everyone still wants to build cool AI games? is your answer.

体验由AI构建的16款街机游戏合集。
@spt4d · X
Deployed the 16 games built with Codex and GameBlocks. A few examples: Most of my time is actually spent shaping the player experience. Many ideas emerge through playing and exploration rather than from the initial design — the loop seems to be build → play → discover → improve. Is it possible to build an agent harness that supports this discovery loop — not just one that optimizes against a predefined spec? Full game list:

Leherka是免费在线游戏平台,玩扫雷、数独、井字棋和接龙等经典游戏。
@iamdeepak89 · X

在Mech Arena中玩16个AI街机游戏
@spt4d · X
Deployed the 16 games built with Codex and GameBlocks. A few examples: Most of my time is actually spent shaping the player experience. Many ideas emerge through playing and exploration rather than from the initial design — the loop seems to be build → play → discover → improve. Is it possible to build an agent harness that supports this discovery loop — not just one that optimizes against a predefined spec? Full game list:


为游戏生成自定义奇幻、动画和RPG角色艺术。
NanoEditor — 对话式 AI 生图平台

在3D立方体环境中进行竞速的街机游戏。
@dominguezdaniel · X
Play here! 🏎️ Built with Codex. Powered by Three.js. Deployed on Vercel.

玩一个受P.T.演示启发的交互式恐怖体验。
@mrcndrw · X
Hands down, still the best thing I've built with Claude Code... A homage to the awesome P.T. Demo by the legendary @HIDEO_KOJIMA_EN


物理引擎驱动的波浪生成交互工具
@Chris73ai · X
Finished this up recently, it’s a wave generator based on physics. Purely for fun 😁

ZombieVault是一款交互式僵尸生存游戏,探索多个亡灵宇宙。
@Rajeev_Pogaru · X
ZombieVault: an interactive zombie survival site. I wrote a spec. Claude Code built all of it in one session. I didn't write a single line of code. My job was making the spec good enough that there was nothing left to guess. Live: If you played it — where did it break for you?