
Generate truly seamless pattern&textures from prompts or images
从提示词或图像生成无缝图案纹理,可预览、重新着色和导出。
Seamless Canvas — AI 无缝纹理生成器,通过文字描述或上传图像生成可平铺纹理 - [更多介绍](https://seamlesscanvas.com)
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从提示词或图像生成无缝图案纹理,可预览、重新着色和导出。
Seamless Canvas — AI 无缝纹理生成器,通过文字描述或上传图像生成可平铺纹理 - [更多介绍](https://seamlesscanvas.com)

从你选择的颜色、心情和风格生成自定义调色板,用于设计和品牌。
@AhnafSMuiz · X

在浏览器中快速创建网站和设计用的背景与纹理。
@pryzm_design · X

使用AI在浏览器中生成和编辑游戏像素精灵。
hugodpz · Product Hunt
AI Pixel Art Generator The professional AI pixel art generator for game developers

从文本或图像创建方块游戏资源,下载可编辑的 .blockymodel 文件。
u/TheRealArthur · Reddit
I rebuilt my AI tool for making game ready blockymodel game assets. Myrlin Studio 2 is finally released! I build Myrlin, a tool for making blocky models from a prompt or reference image. I've just released Studio 2 after rebuilding how it creates the models, and wanted to share what changed because this was a pretty stubborn problem to work through. The first version generated a regular 3D mesh, converted it into blocks, then tried to simplify and group the result. Getting the

A public wall. Paint live with strangers.
@CarantoAndrew · X
Get your mark on the public wall. Free ink until you care too much.

ToonTones 色彩记忆游戏,观察隐藏色后用 HSL 滑块还原,获得 0-10 分。
ToonTones — 浏览器颜色记忆游戏,观察隐藏色后用 HSL 滑块还原,五轮给出 0–10 分,支持每日挑战和排行榜,无需注册下载
在像素艺术地图购买地块(€1起),永久拥有。
robinfaraj · HN
I built Stardew Valley but you pay for everything
从单张精灵图为Unity等游戏引擎生成可用的动画精灵表。
autosprite · HN
Show HN: I built an AI spritesheet generator for game developers

用AI生成逼真的街头涂鸦艺术。
Graffiti generator — AI 街头涂鸦艺术生成器(基于 Nano Banana Pro)

在浏览器中将照片和视频转换为ASCII艺术、像素艺术和马赛克。
@kail_designs · X
Jokes aside but honestly (Landing page) was built with Claude (Opus 4.7) in 1 day. But no, it was not just four prompts or some random skills. Here's how I built the entire AsciiMagic landing page with Claude in one day👇 Started with a rough sketched wireframe. Then designed it in @paper Then I used the Paper MCP with Claude to recreate that design in code and get a solid first version running. From there, the real work began. I kept iterating with specialised Claude skills: • impeccable • frontend-design • emil-design-eng • review-animations • responsive-design • seo-audit Each one improved a different part of the experience. By the end, the page had: • Mobile-first responsiveness • Better SEO optimised copy • Smooth micro-interactions • Cleaner frontend architecture Then came the part people don't see. For the next 5–6 hours, I wasn't asking Claude to "make it prettier." I was: • Fine-tuning layouts • Uploading and compressing assets • Moving files across diff