
StateSync | Real-Time State Persistence for AI Agents
Prevent context loss and AI agent amnesia. StateSync provides real-time state persistence and agent handoffs over MCP.
@StateSync_ · X
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Prevent context loss and AI agent amnesia. StateSync provides real-time state persistence and agent handoffs over MCP.
@StateSync_ · X

Wager digital assets in fast, skill-based typing matches. Real-time competition and onchain rewards turn every keystroke into a spectator-ready earning experience.
@weston_union · X

AI接口的动画思考球组件,具有六种状态和自动主题。
@MengTo · X
These will instantly make your vibe-coded projects look less generic. Free, open-source libraries from the same creator: • • •

调整与标价交易卡牌游戏卡组的在线工具。
@BinderCurve · X

Private, real-time movement guidance built around the range you can comfortably demonstrate.
@vtsevaw · X
built Remend an exercise recovery companion designed to support guided movement practice for people navigating post-stroke recovery, Bell’s palsy, Parkinson’s, knee injuries, and more.

The end-to-end platform for small language models. Tuned to your task, a small open model matches frontier accuracy at a fraction of the cost. Own your intelligence: private, compa
@dayoffdev · X

交互式节奏训练工具,学习读谱和打拍节奏。
nullzzz · HN
Music Rhythm Reading Trainer

@lightsilver323 https://t.co/nFzxNCS61g
@HandsByHandsCa · X

Tuned 聚合您关注话题的每日新闻,涵盖印刷、音频、视频和数字媒体。
@BairdHall · X
“It’s over” “We’re done” etc. I wish @x algo was better and not surfacing that type of stuff. Side note: been vibe coding an app to try and fix this:

浏览器人声调音和混音工作室,支持AI音高纠正。
@noooder · X
- a browser based vocal editing and mixing tool

用网络摄像头手势演奏音乐,支持和弦和音高控制,无需下载或注册。
lisheng3698 · V2EX
我把摄像头变成了乐器:从手势识别到 Web Audio,分享 5 个真正踩过的坑 最近做了一个有点不一样的浏览器小项目:用摄像头识别双手动作,再把手的位置和姿势映射成和弦、音高、音量和音色。 不需要安装软件,也不需要麦克风。打开网页、允许摄像头后,就可以隔空演奏。 项目地址:[GestureSynth.me]( https://gesturesynth.me/) 建议使用最新版 Chrome 或 Edge 。摄像头画面只在本地处理,不会上传。 ## 真正难的不是“识别到手” 最开始我以为,只要 MediaPipe 能返回手部关键点,剩下的事情就是把坐标转换成音符。 实际做下来发现:**识别出一只手很容易,让它变成一个“能演奏”的控制器才难。** 摄像头每一帧都会返回一组手部关键点,但这些坐标会轻微抖动,偶尔还会丢失。如果直接把原始坐标连接到音高或者音量,听起来会非常不稳定。 最后形成的处理链路大致是: ```text 摄像头 → 手部关键点识别 → 提取手掌位置、距离和手势 → 平滑、死区和状态保持 → 映

Upper Hand - 排列扑克牌成三手,逐级击败上一手的游戏。
ianjc65 · HN
I made a game inspired by the early iPod touch games I'd play as a kid