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34 projects


V2Fun:从图像或文本生成3D模型、角色和动画
zaczuo · Product Hunt
V2Fun Generate 3D character with 8K textures and AI motion capture

用AI World Generator从文本和照片实时生成互动3D世界,用于游戏、研究和机器人。
ai world generator — 用文本和照片生成自然风光视频的 AI 工具网站

调整 turbocharger geometry,实时观看 physics simulations。
@_m3rl1n · X
Got 2 of em for ya. And a fun little side project literally built by the prompt the above generated:

社交化AI数学平台,用于解决和协作数学问题。
lemma1729 · HN
Hi HN, This is ProofTree, and in TLDR: it is a platform where you can chat with an AI to do math, the way you already do, with context-awareness and knows how you personally do math, connected to the fora of other live human mathematicians. So, when you are talking to an AI about a proof at 3 am, and you need a human expert looking at it, or a discussion around it, like you do on StackExchange, this is it! You need an approved email account to use it, so please write here if you would live to try it out.

用NanaVis将图片转换成3D模型,用于游戏、3D打印和Blender。
NanaVis — Nano Banana 驱动的 AI 图片编辑工具

通过聊天与 AI 生成可交互、可编辑的 3D 模型和游戏场景。
tianhehechu · V2EX
ThreeBox 开源:通过聊天创造 3D 模型和游戏场景,已开放所有用户免费使用 先贴 ThreeBox 的体验地址: https://threejson.org/tools/scene-host/threebox/?lang=zh-CN 1 、ThreeBox 是什么? 你可以将 ThreeBox 理解为类似 ChatGPT 的交互界面,你可以通过自然语言聊天来生成可交互、可编辑、可导出的 3D 模型。 2 、豆包也能生成 3D 模型,ThreeBox 有什么特殊? ThreeBox 生成的 3D 模型是动态可交互的,比如:生成一个地球并用文字标注; ThreeBox 可以生成完整的 3D 场景,支持自动纹理贴图,支持文字、特效、粒子和物理引擎; ThreeBox 支持对模型的直接的、精细的调整; ThreeBox 生成的 3D 模型,可以导出为任意主流 3D 格式,包括 3D 打印; ThreeBox 是开源的,ThreeJSON 项目的一部分,与 ThreeJSON 一起通过 MIT 协议开源,这意味着你可以:下载、修改、定制、再发行、用于商业系

在浏览器中绘制和编辑2D CAD设计,然后导出为DXF或PDF。
@KulmanLab · X
- a free and accountless alternative to Autocad


使用AI生成和关键帧编辑,在浏览器中创建矢量和3D动画。
@listudio · X
Fable 5 规划+Codex 执行,效率真的很 ok。一个周末上线了两个工具网站。麻了。。 👉: 和

在GPU模拟水物理的3D游戏中创造生物。
@rand_monsterlab · X
A monster walks into a GPU-simulated pond. Reactive SPH water in the browser with @threejs + WebGPU. Every movement sends ripples through Coming soon. Follow @rand_monsterlab: #ThreeJS #WebGPU #VibeCoding #IndieGame #Monster

可嵌入的可视化工作流编辑器,支持AI驱动或纯逻辑设计。
tahazsh · HN
Hi! I’m Taha. In many agentic products that support workflows (including one I worked on), I noticed they either don’t support node-based editors, or use React Flow and go through the difficult work of integrating it into their product to run it and work with their existing logic. So I thought about creating a tool that could help with this by closing the gap between the editor and the runtime. That’s why I created Wayflow. The basic architecture is simple: you just need to create a graph (which is a JSON object) that the runtime knows how to run. The runtime doesn’t care where that graph is coming from, it just needs the right schema. And with the help of the editor, you can create the graph, and then export it or directly save it on your backend in your database. And then when you want to execute it, you just hand it to the runtime. The runtime can either stream the execution (which is useful for the editor), or give you the final result. How you execute the graph is up to you: t