
Vibedino
使用AI提示词控制恐龙来玩Vibedino游戏。
johnnyapple · HN
I made the Chrome Dino Game editable by your AI prompts
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使用AI提示词控制恐龙来玩Vibedino游戏。
johnnyapple · HN
I made the Chrome Dino Game editable by your AI prompts
![Grow a Garden Calculator Pet & Value Tool [August 2025] — screenshot](https://onesvibe.app/img/screenshots/growagardencalculator-quest.jpg?w=800&h=500&q=75)
实时计算 Roblox 种植花园的宠物价值、变异和食谱。
Grow a Garden Calculator — 实时计算 Roblox 游戏中水果价值、变异倍率、好友增益等,帮助你快速优化收益!

通过滑动式场景测验提升在育儿、沟通、领导力和财务方面的判断力。
@ShashankBhutiy4 · X
Duolingo for Soft Skills and career growth

玩由AI设计创建的街机游戏
zapeterson16 · HN
A subjective AI eval. Arcade games built by AI

输入游戏描述生成可玩的复古游戏,可分享和混音。
@describegames · X
We are seeing so many games on the timeline built with Claude Fable But what happens on July 7 when Fable becomes too expensive for most people, and everyone still wants to build cool AI games? is your answer.

免费在线生成器和决策工具,包含 Yes/No 生成器、随机选择器和转盘游戏。
@qt_nest · X

通过混合产品和行话创建AI初创公司,然后在投资组合中出售。
u/Big_Nobody_2715 · Reddit
I made a browser game where you turn a toothbrush into a billion-euro AI startup It's a free browser sandbox game. You mix products + buzzwords, build weird companies, and watch them generate income in your portfolio or sell them. Kinda like Infinite Craft but if it was made by a sleep-deprived founder who’s seen too many pitch decks. Play here: https://startup-alchemy-amber.vercel.app/ Let me know if you managed to break it Best experienced in Chrome (works fine in other browse


物理引擎驱动的波浪生成交互工具
@Chris73ai · X
Finished this up recently, it’s a wave generator based on physics. Purely for fun 😁

构建数据中心帝国,管理电力、冷却和GPU市场。
@PredictionsEdge · X
Check this Data center tycoon game. Think SimCity but for AI infrastructure: Land, power, cooling, GPUs, grid constraints, financial and operational reports.


体验由AI构建的16款街机游戏合集。
@spt4d · X
Deployed the 16 games built with Codex and GameBlocks. A few examples: Most of my time is actually spent shaping the player experience. Many ideas emerge through playing and exploration rather than from the initial design — the loop seems to be build → play → discover → improve. Is it possible to build an agent harness that supports this discovery loop — not just one that optimizes against a predefined spec? Full game list: