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Panel Wars: 在像素世界中安装太阳能电池板、赚取能量并突袭对手。
@PanelWars · X
We are building a battle field. Come play. ⚡️⚡️

一款哲学游戏,通过掌握感官来打破重生的循环。
@weirdcodesx · X
Built with Claude AI.Code & Play: 💻 🎮 #Gamedev #IndieDev #JavaScript #VibeCoding #HTML5

Transform your ideas into cinematic videos effortlessly with Saga’s AI-powered platform. Create high-quality videos fast with seamless storytelling tools.
@WriteOnSaga · X

选择领导美国或中国,在策略游戏中竞争2030年AI竞赛。
micstradev · HN
I made a strategy game where you play the US or China through the AI race, 2026 to 2030, sixteen quarterly turns in the browser. One run takes about half an hour. At the start, the game seals two dice you never get to see. Inside: how hard alignment really is, and how fast takeoff compounds. You get eval reports, but only as ranges, and they flatter you most exactly when your systems are least aligned. At the end you get a debrief which shows what your evals said each quarter and also what was actually true. I lost every run I played myself so far. Every number in the game is source-backed or a labeled design choice. Some of them are wrong somewhere. There is an issue template for challenging a number with a better source, and the better source wins. No accounts, no tracking, no server, works offline after first load. AGPL, nonprofit. Cards and parameters are plain JSON. Contribution is possible without writing code. Would like to have your thoughts if it is fun to play, how you lik

在AI游戏大师主持的多人策略游戏中竞争和统治
jklewis · HN
Machinations – a multiplayer strategy game where LLM is the game master

与AI模型进行策略游戏,查看大语言模型在排行榜上的排名。
masterchef2209 · HN
I created a platform to check which AI models is the best gamer

一款包含3幕、18个任务、112个场景、角色创建和数值掷骰的文字冒险游戏。
@troychaplin · X
I vibe coded a choose your own adventure game while learning more about the Interactivity API. Theme from @bymilesai and story was me with an assist from Claude! Game contains 3 acts, 18 quests and 112 scenes, character creation, stat rolls and more!


发射机器人有效载荷并建造戴森群保护地球。
@JonathanCochran · X
Not quite Acelerando, but I vibe-coded a game: Recompile the Moon 🌙 Launch robot payloads, refactor celestial mass, and build a Dyson swarm before Earth gets wrecked. Built with Codex 5.6-sol, inspired by your “vibe-code a game” challenge:

像素竖版太空射击游戏,包含21个星系、众多武器和升级。
@uriel_bitton · X
I vibe coded an retro alien shooter game last week. It's got all the nostalgic vibes of the 2000s 🕹️

在 Solar Empire 中建立并管理你的公司,征服太阳系。
@OlesaAI · X
🚀 I'm building Solar Empire — a browser MMO strategy set in one seamless, living Solar System. And here's the twist: the entire prototype was pair-built with Claude Fable 5. The game. You run a private corporation. You start on Earth, where the geology is hidden — buying a hex IS the prospecting, so every claim is a gamble. Power plants feed mines, smelters feed factories, and a player-driven market ties it all together. Then you go to space. A rocket is assembled at your factory, rolls out to your spaceport pad, and launches — gravity-turn ascent, stage separation, the works. The Moon it flies to is actually moving: transfer windows change your fuel bill in real time, just like real orbital mechanics. The planets are real NASA/USGS maps. Weather is simulated once for everyone — the storm cutting your solar output is the same storm your rival sees from orbit. Abandoned bases decay into ruins that other players can scavenge, so the map never clogs up. The pro