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在浏览器中畅玩Riddle School益智解谜游戏系列
Riddle School — Riddle School 是一款以校园为背景的解谜冒险游戏,采用简单直观的点击操作方式,适合各类玩家上手。游戏通过一系列环环相扣的谜题,引导玩家不断思考不同道具和场景之间的关系。解谜过程清晰,让人能够专注于推理本身。
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在浏览器中畅玩Riddle School益智解谜游戏系列
Riddle School — Riddle School 是一款以校园为背景的解谜冒险游戏,采用简单直观的点击操作方式,适合各类玩家上手。游戏通过一系列环环相扣的谜题,引导玩家不断思考不同道具和场景之间的关系。解谜过程清晰,让人能够专注于推理本身。

在这款免费浏览器第一人称游戏中,解决七个谜题逃脱七个密闭房间。
@ax1ora · X
Released The Sealed Chambers 🗝️ A free browser-based first-person escape room built with @threejs. 7 rooms. 7 puzzles. Can you escape? Play on @itchio: Thanks @majidmanzarpour for the Claude Code skills for Three.js! #webgl #gamedev #threejs

Level Devil 是一款考验反应速度的平台跳跃游戏,充满隐藏陷阱和欺骗性关卡。
stigo · V2EX
终于把小游戏站后端管理系统做出来了,全程没写一行代码,都是 AI 写的... ## 用系统上的第一个站 👉 [Level Devil]( https://leveldevilgames.top/)  - 一个 SITE_ID 就是一个网站,后续持续运营上新页面只要后台管理页面鼠标点点就行了  - 前端模板交给 AI 就行了,碰到赏心悦目的直接 copy 过来 ## 接下来就是不断上站💪🏻💪🏻


Play a browser-based game about conquering the world.
pzxc · HN
I've been using AI (mostly Claude, a little Cursor) to make video games, publishing a new one every day, for over 2 months Today's game is a simplified Risk clone called World Domination. Happy to answer any questions, would love any feedback!

Zero Traps Trip 为旅者提供目的地安全信息,帮助避免旅游陷阱。
@RekonAstra · X

Almost Selected 让烦人的文本选择变成轻松有趣的拼图游戏。
@PreciseAccident · X
I turned one of the most frustrating mobile experiences into a tiny browser game. When the world's most frustrating text selection meets peaceful words.

Logic Loom:在静谧环境中解决网格逻辑谜题
@birkinapps · X
Logic Loom is out now on iOS 🧩 A calm collection of grid logic puzzles — Want to try before installing? Play the web demo, no download needed. iOS: demo: #puzzlegame #indiedev



一个作为Roblox替代品的FPS游戏。
davitb · HN
I'm a father of two, 7 and 12. They are obsessed with Roblox, especially Rivals. Like a lot of parents, we did not love it. We tried the usual things: block it, limit it, set timers." It became a daily battle, a lose-lose situation. So I flipped the problem. Instead of fighting what they loved, I decided to lean into it, but with a twist. Why just play an FPS when you could build one together? My kids became the PMs. Claude and I became their engineer. I was shocked by how fast we moved. We picked a name, Cooked and started building. Get in. Lock in. Get cooked! In the first 3 hours, we had an actual FPS we could play together in the browser. Next day I invited my friend's two kids over. Suddenly, I had four PMs. We had 3 laptops, 1 iPad and 1 iPhone. So in 30mins we added mobile support and could play all 5 together. The kids would ask for features: "Can we have a rocket launcher that knocks people off the map?" "The knife should stab faster when you hold it." I know al
