
Ripple
物理引擎驱动的波浪生成交互工具
@Chris73ai · X
Finished this up recently, it’s a wave generator based on physics. Purely for fun 😁
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物理引擎驱动的波浪生成交互工具
@Chris73ai · X
Finished this up recently, it’s a wave generator based on physics. Purely for fun 😁

自动私密的日计数器,用于追踪税收居住身份和申根签证停留限制
@VladClaudes · X
- autopilot for viral short videos (TikTok, YouTube, Instagram) - I use it as one of GTM tools for other products - country stay days counter for visa, tax and residency purposes <3

一款无尽跑酷游戏,你扮演忙碌公牛,收集$JAMES代币并躲避Monad市场风险。
@0xNftLegend · X
I built a game for $JAMES lovers. The Busy bull of Monad. Thanks @buildanythingso for inspiring me. My first Vibe Coded game. with no coding knowledge at all.

在浏览器中将股票和加密图表变成摩托赛道竞速。
StonkRider — 将真实股票和加密货币 K 线图变成越野摩托赛道的网页游戏,选择股票代码(TSLA、GME、BTC-USD 等)驾车冲刺


通过OwsterLabs的电影级任务和交互式物理模拟学习数学和物理。
@electricdrago10 · X

按键打节拍掌握冲刺物理,在 Speed Stars 中创造纪录。
stigo · V2EX
继续上站,今天顺便修了 2 个 bug,系统越用越顺手了 ## 不废话,直接上链接👇👇👇 - [Play Speed Stars Online for Free]( https://speed-stars.top/)  - [Drive Mad Unblocked]( https://speed-stars.top/)  ## 后面计划多做几个模板,告别千篇一律

使用AI提示词控制恐龙来玩Vibedino游戏。
johnnyapple · HN
I made the Chrome Dino Game editable by your AI prompts

可交互的小型、荒诞 AI 项目集合,每个耗时约十秒
@KarolBuilds · X
My AI slop at is so underrated that I’m the only visitor.

由去中心化计算驱动的AI平台,支持编码、聊天、视频、图像、音乐生成及假内容检测。
@jaltucher · X
Just launched "Blue TAO CODE" at . My goal is to create a user-friendly front-end to $TAO. You can now Code, chat, create videos, images, music, search, and do fake AI detection. And there's a "FUN" page with projects created using CODE or other subnets. Check out Xagram and ratemaxxer. With Code, you can have the AI create code and you can also deploy code to production. I am paying 1/250th the cost of Claude Code. So have at it!

体验由AI构建的16款街机游戏合集。
@spt4d · X
Deployed the 16 games built with Codex and GameBlocks. A few examples: Most of my time is actually spent shaping the player experience. Many ideas emerge through playing and exploration rather than from the initial design — the loop seems to be build → play → discover → improve. Is it possible to build an agent harness that supports this discovery loop — not just one that optimizes against a predefined spec? Full game list:

ZombieVault是一款交互式僵尸生存游戏,探索多个亡灵宇宙。
@Rajeev_Pogaru · X
ZombieVault: an interactive zombie survival site. I wrote a spec. Claude Code built all of it in one session. I didn't write a single line of code. My job was making the spec good enough that there was nothing left to guess. Live: If you played it — where did it break for you?