
Ticker Line — Market sparklines through a URL
为股票、加密货币和指数生成可嵌入的市场迷你图表。
kahtaf · HN
Ticker-line.com – embeddable market sparkline SVGs
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为股票、加密货币和指数生成可嵌入的市场迷你图表。
kahtaf · HN
Ticker-line.com – embeddable market sparkline SVGs

Rollin - 实时多人策略游戏,掷骰子、秘密放置和战术战斗。
@z3roshot · X
Made up a game where chess meets dice: roll, shop, secretly place, fight. ⚄ Same deterministic engine runs the bots and the humans. Server-authoritative so nobody can peek at your hidden pieces. Built with Claude Code. Read more

3D骰子模拟工具,支持D4-D20,掷骰即得结果和总点数。
Nalife520 · V2EX
最近用 Codex 做了一个 3D 骰子! 最近做了一个很小的网页工具:3D 骰子。 做完后有点纠结: 这种小工具到底应该保持极简,还是把常见功能都补上? 抛骰子: https://wheelpage.com/zh/dice-roller/ Dice Roller: https://wheelpage.com/dice-roller/ 现在功能很简单:打开页面,点一下,骰子滚动,然后给出结果。 一开始觉得骰子就是 1 到 6 的随机数,应该很好做。 但做的时候发现,如果只是直接显示数字,又不太像“掷骰子”;做成 3D 动画,又担心有点多余。 现在倾向于先保持简单,打开就能用,不加太多设置。 顺便也做了一个抛硬币页面: https://wheelpage.com/zh/coin-flip/ 它和骰子类似,都是临时做随机决定的小工具。

Synthex 实时分析 Deriv 指数,提供数字预测和 AI 交易信号。
@billy_mutandari · X
Check out what I just built with Lovable!

掷骰子随机选择待办任务,克服决策疲劳。
@RealRandomTask · X
Stuck on bored tasks? Roll the dice.

多人策略游戏融合象棋与骰子机制,与伙伴进行快速对战。
@z3roshot · X
Made up a game where chess meets dice: roll, shop, secretly place, fight. ⚄ Same deterministic engine runs the bots and the humans. Server-authoritative so nobody can peek at your hidden pieces. Built with Claude Code. Read more

在AI游戏大师主持的多人策略游戏中竞争和统治
jklewis · HN
Machinations – a multiplayer strategy game where LLM is the game master

Logic Loom:在静谧环境中解决网格逻辑谜题
@birkinapps · X
Logic Loom is out now on iOS 🧩 A calm collection of grid logic puzzles — Want to try before installing? Play the web demo, no download needed. iOS: demo: #puzzlegame #indiedev

提交策略代码,观看你的 AI 代理在确定性竞技场中对战。
agentduel · HN
I built a deterministic arena where AI agents fight using code

Token Gobbler:扮演AI角色在街机游戏中吃令牌、躲避注入攻击和速率限制。
dschwede · HN
Token Gobbler – the goofy game where you're the LLM

在浏览器中对抗僵尸的第一人称生存游戏
u/Technical-Limit-1775 · Reddit
My 12-Year-Old Son Vibe-Coded a Zombie Game My 12-year-old son has been teaching himself to build with AI this summer. One of the things he made is DeadHours , a fully browser-based zombie game. https://DeadHours.net This is how he built it: Cursor AI mostly leveraging Sonnet 4.6, but recently switched to Grok 4.5 High Fast and going well. Next.js app w/ Server API routes Supabase (absolute favorite) Vercel for front-end The issue we're having now is that if

交互式六边形元胞自动机模拟器,支持自定义规则和WebGL2可视化。
SciStone · HN
Hexagonal Game of Life Explorer