
ThreatPort | External Attack Surface Management & CTI
监控外部攻击面、检测子域名暴露、自动映射 CVE 威胁。
@tugayakin34 · X
ThreatPort is an all-in-one Cyber Threat Intelligence & Attack Surface Management platform
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监控外部攻击面、检测子域名暴露、自动映射 CVE 威胁。
@tugayakin34 · X
ThreatPort is an all-in-one Cyber Threat Intelligence & Attack Surface Management platform

Tako 在 60 秒内扫描网页应用,发现泄露密钥和开放数据库等安全漏洞。
@guhanvenkaty · X
Tako's free preview is live: Paste your URL, get a security verdict on your vibe-coded app in 60s. Not an AI wrapper: it fires real requests and PROVES exposure, pulling data from your open DB with no login. Scanning puts you on the early-access waitlist.

在这个免费培训游戏中,发现工作场所的危险、使用灭火器并进行应急演习。
@zubidavies · X
Fire Training/Safety interactive game

10级提示词注入谜题,尝试操纵AI代理的行为。
Getchowned · HN
The AI Lethal Trifecta

晨间威胁情报仪表板,实时僵尸网络地图、CVE 排名、IOC 狩猎和安全资讯。
@LindenSec · X
Felt like vibe-coding something I'd use in my daily workroutine, so I made Pewpew map with live IOC's, a "HUNT' button to pull all recent IOC's/C2's from AbuseCH. Add your personal stack in a watchlist. See any new KEV CVE's. All in one dashboard.

按下 Nothing Button,看看会发生什么。
@saralsachan · X
Waste you time on weird websites

在等距网格中推断隐藏地雷的安全路径,可单独闯关或与他人对战。
@geeknux · X
i vibe coding a game called #Slipgrid, it built by #phaser. you can play it alone or with your friends or even bots in Multiplayer. it's already in development but you can find it in #phaser #gamedev #indiegame

赛博朋克风格的实时塔防游戏,防守NetWatch Core对抗Rogue AI浪潮。
xeonax · HN
Towerpunk Cyberdefence

每日推理益智游戏,在8次尝试内推断代码。
Dinjure · HN
Dinjure – Bulls and Cows in one HTML file, with a fallible AI

部署等离子、激光、EMP和火箭炮塔,守卫霓虹网格,共100关。
@Almazem89 · X
Check out what I just built with Lovable!

社区驱动的自行车导航应用,帮您发现最安全的骑行路线。
@kennethzolum2 · X
Check out what I just built with Lovable!

一个作为Roblox替代品的FPS游戏。
davitb · HN
I'm a father of two, 7 and 12. They are obsessed with Roblox, especially Rivals. Like a lot of parents, we did not love it. We tried the usual things: block it, limit it, set timers." It became a daily battle, a lose-lose situation. So I flipped the problem. Instead of fighting what they loved, I decided to lean into it, but with a twist. Why just play an FPS when you could build one together? My kids became the PMs. Claude and I became their engineer. I was shocked by how fast we moved. We picked a name, Cooked and started building. Get in. Lock in. Get cooked! In the first 3 hours, we had an actual FPS we could play together in the browser. Next day I invited my friend's two kids over. Suddenly, I had four PMs. We had 3 laptops, 1 iPad and 1 iPhone. So in 30mins we added mobile support and could play all 5 together. The kids would ask for features: "Can we have a rocket launcher that knocks people off the map?" "The knife should stab faster when you hold it." I know al