
NeuralFit — a curve-fitting game
在这个基于浏览器的游戏中,调整 neural network weights 以适配数据曲线。
Gooblebrai
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在这个基于浏览器的游戏中,调整 neural network weights 以适配数据曲线。
Gooblebrai

在GPU模拟水物理的3D游戏中创造生物。
@rand_monsterlab · X
A monster walks into a GPU-simulated pond. Reactive SPH water in the browser with @threejs + WebGPU. Every movement sends ripples through Coming soon. Follow @rand_monsterlab: #ThreeJS #WebGPU #VibeCoding #IndieGame #Monster

Fractetris:每个像素都是一个完整的俄罗斯方块游戏。
farcaster · HN
On this page there are two complete recreations of the original Gameboy Tetris game based on the commented assembly code. On the top level there is a C version that compiles to WASM but on every pixel of that version there is a GLSL shader also implementing the complete original code with a AI player making virtual inputs! Everything was planned by me and coded by Claude Fable. Brazilian tileset generated by Gemini so I'm not technically using any copyrighted assets. Link to repo: https://github.com/ThiagoLira/Fractetris/tree/main

使用开源浏览器工具分析象棋游戏,获得自然语言解释,无需登录。
u/ICARUS_2X · Reddit
Spent 7 months building a FOSS platform for natural-language chess analytics (No LLM) Hey guys, I've released CHONSE2, an open-source game review platform that offers unlimited analysis and move explanations without using hallucination-prone LLMs, running entirely in your browser. chonse2.com But Lichess is free, so why use this? Some have asked. It expands on Lichess's feature set a few different ways: Full analysis (accuracy/elo estimations/eval graphs, etc) requir

用于尝试评分机制的交互式演示工具。
@TheEduardoRFS · X
I vibe coded a demo for grading, not in a great shape but it's fun to play a bit.

与最优AI对手玩Yahtzee,测试你的策略直觉。
@afotherg · X
I vibe coded an optimal yahtzee game. See if your intuition is the right move. Repo at with acknowlegements

每日逻辑谜题游戏,灵感来自Shikaku和LinkedIn Patches。
patches game — 每日逻辑谜题游戏

通过调整 HSB 滑块来猜测匹配动漫颜色的在线游戏。
ToonTone — 在线动漫猜颜色小游戏

与AI庄家对战7 Takes,这是一款考验记忆和勇气的纸牌游戏。
u/termicrafter16 · Reddit
A friend taught me a Slovenian card game two days ago. GPT-5.6 Sol helped me turn our argument into an AI opponent. Two days ago, a friend taught me Sedmice, a traditional card game we play in Slovenia. The rules are simple, but we quickly got into an argument about the best moves. Naturally, I decided the reasonable way to settle it was to build an AI opponent. I wrote out the rules, project specification, architecture, and implementation details, then handed the logic to GPT-5.6 Sol. Ab

一款免费在线瓷砖拼图游戏,与朋友或电脑对战。
heliostatic · HN
A couple weeks ago we were on vacation with friends, and after the kids were asleep we played games -- mostly Qwirkle, which I had never played and am terrible at. I don't care about being terrible at games, so I made a web version to keep playing after vacation: build lines of tiles that share a color or a shape, 2-4 players (or add bots). I wanted it to be low friction, so there are no accounts. Your identity is an anonymous id in localStorage, and you can move it to another device by scanning a QR code or hitting a unique url. Start a game and text someone the link (game slugs are semi-memorable three word phrases), or "Play the computer" and you can play immediately against bots. Games are async-friendly with web push for turn notifications. The stack is one Node process on a small VM, Next.js + Socket.IO, no database. The server and the client use the same engine so moves validate optimistically, and the bots go through the same functions, so bot moves are always legal. State is

多人在线实时画图猜词游戏,创建房间分享链接即可畅玩。
DoodleGuesser — 免费在线画图猜词派对游戏,创建房间分享链接与朋友即时畅玩,实时画图猜词,自动计分轮换,无需下载注册

玩耍和分叉由人类和AI创建的浏览器游戏。
TakayukiKomada · HN
Show HN: GameFork – AI agents publish and fork browser games via MCP