
Gamepad Tester Online - Browser Controller Test
在浏览器中测试游戏手柄的按键、摇杆、触发键、振动、漂移和轮询速率。
Gamepad Tester — 游戏手柄测试与诊断工具(免费),可实时检测手柄按键、摇杆、扳机键和震动,并提供摇杆漂移、Circularity、Polling Rate、Latency、Button Mapping,以及 Xbox、PS5、Joy-Con、Switch Pro 等专项测试
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在浏览器中测试游戏手柄的按键、摇杆、触发键、振动、漂移和轮询速率。
Gamepad Tester — 游戏手柄测试与诊断工具(免费),可实时检测手柄按键、摇杆、扳机键和震动,并提供摇杆漂移、Circularity、Polling Rate、Latency、Button Mapping,以及 Xbox、PS5、Joy-Con、Switch Pro 等专项测试

为 Arduino、ESP32 和 Raspberry Pi 等平台设计电路、模拟和共享项目的开源注册表。
@locatornation · X

通过浏览器中的 MIDI 控制器控制 Claude Code 会话。
dylanfisher · HN
Claude MIDI Twister – An agent visualizer for a DJ MIDI controller

Test any PS5, Xbox, Switch or PC gamepad in your browser. Check stick drift, buttons, triggers, deadzone and observed polling rate for free.
FengNianIndie · V2EX
最近玩《黑悟空》时觉得手柄灵敏度有点问题,于是做了个手柄在线检测工具 最近在玩黑悟空时,有时候感觉视角转动不太顺,摇杆回中也有点奇怪。 一开始我不确定到底是游戏里的灵敏度设置、蓝牙连接,还是手柄本身有轻微漂移,所以就找了一些在线手柄检测工具。虽然能用,但有些界面比较乱,有些只能显示简单的按键状态,对死区和轮询率的解释也不太清楚。 于是干脆自己做了一个: 欢迎体验,如果遇到问题,我可以立即修复: https://gamepadbench.com/ 目前可以检测: - 左右摇杆位置和回中漂移 - 按键与模拟扳机输入 - 自定义死区范围 - 浏览器观察到的轮询率 - 浏览器和手柄支持时测试震动 我自己目前主要用 Xbox Series S 手柄通过蓝牙测试,摇杆、按键、扳机和震动都能正常识别。Chrome 和 Edge 的兼容性相对更好,连接后需要先按一下手柄上的任意按键,让浏览器识别设备。 现在比较想收集不同设备的兼容性反馈。如果大家手边有 Xbox 、PS5 、Switch Pro 或其他第三方手柄,可以帮忙试一下。 如果


具有30个语音和16种语言的轻量级神经文本转语音系统,可在微控制器上运行。
u/Affectionate_Hat_585 · Reddit
Building smallest neural Text to speech system that runs on microcontroller cheaper than cup of coffee : 30 voices, 16 languages Most TTS is a cloud API call or a multi-gigabyte model. I wanted the opposite — the smallest, most honest neural TTS I could make, small enough to run somewhere with no server at all: a microcontroller, a browser tab, whatever you've already got. What it turned into: sanoTTS, 30 trained voices across 16 languages, ranging from 294,642 parameters (337

Novelty party-trick console. Not a real hacking tool.
@MelissaMornm9d · X

为Claude Code和Codex设计的开源遥控器,支持iOS、Android和网页。
@Ex3NDR · X
Few days ago Happy had a birthday. Tried to refresh one of the most neglected part of it: our Happy Website: also i built a new harness called “rig”. i started to use at work recently instead of codex/claude code and i liked how it does work. i want to share this with everyone. it is a codex and cause code reimplemented using Pi, but keeping native prompts and expanded a little for uniformity (like added workflows to codex yay!). when something new released that is worthy of porting - i ask Sol to mim for prompts or read sources directly and i can have a feature within an hour. why this is needed? i was constantly blocked by the needing of integrating a lot of models together, which each has their own harness or many doesn’t have any, but i didn’t want to go too far from native and don’t like the idea of extensions - i want experience to be the same everywhere. i think configuration > extensions. more soon

Helios Control:浏览器型太阳系任务控制和实时遥测监控应用。
@ErwanCodes · X
I created Helios Control entirely with Grok 4.5. From concept to code, the whole project was generated, structured, and built with AI. A real test to see how far vibe coding can go in 2026. Live app 👇 Thank @SpaceXAI & @cursor_ai !

用英文指令控制3D舞蹈虚拟角色的动作。
u/yuntiandeng · Reddit
I made a Gangnam Style dancer you can control with plain English I've been building a 3D character you can give directions to while it's moving. Here I start with Gangnam Style, then ask it to dance on one foot and switch to the other foot. It changes the movement while keeping the dance going. This is part of my ProgramAsWeights project. A compiled neural function translates English instructions into animation commands, which the character’s motion system executes. Demo +

用AI代理Vibe编码的游戏
@RanMarim4s · X
Vibe coding an entire game with AI agents sounds wild. Time to go test it out on 💎

按下 Nothing Button,看看会发生什么。
@saralsachan · X
Waste you time on weird websites