
Trendoff: live 1v1 trend battles, judged by AI
Trendoff:实时1v1对战,由端侧AI评判。
german_merlo1 · Product Hunt
Trendoff Live 1v1 trend battles, judged by AI
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Trendoff:实时1v1对战,由端侧AI评判。
german_merlo1 · Product Hunt
Trendoff Live 1v1 trend battles, judged by AI

玩由AI设计创建的街机游戏
zapeterson16 · HN
A subjective AI eval. Arcade games built by AI


将笔记转化为竞争性答题对战,获得AI反馈和指导。
u/Due_Load6189 · Reddit
I built a study battle app and need honest feedback Hey everyone, I’m a student building StudyClash, an app that turns practice questions into competitive study battles. You can try a deck, answer questions, get a score, see what topics you’re weak in, and use an AI coach to understand mistakes. I’m not trying to sell anything right now — I just need honest feedback before I show it to more people. Main things I want feedback on: Is the app easy to understand? Does anything look b

与AI模型进行策略游戏,查看大语言模型在排行榜上的排名。
masterchef2209 · HN
I created a platform to check which AI models is the best gamer

为游戏生成自定义奇幻、动画和RPG角色艺术。
NanoEditor — 对话式 AI 生图平台

可交互的小型、荒诞 AI 项目集合,每个耗时约十秒
@KarolBuilds · X
My AI slop at is so underrated that I’m the only visitor.

体验由AI构建的16款街机游戏合集。
@spt4d · X
Deployed the 16 games built with Codex and GameBlocks. A few examples: Most of my time is actually spent shaping the player experience. Many ideas emerge through playing and exploration rather than from the initial design — the loop seems to be build → play → discover → improve. Is it possible to build an agent harness that supports this discovery loop — not just one that optimizes against a predefined spec? Full game list:

Codnite是开发者竞技平台,解决编程挑战并进行1v1对战。
@md_shadann · X
