
AI Arcade — A coin-op for the robots
玩由AI设计创建的街机游戏
zapeterson16 · HN
A subjective AI eval. Arcade games built by AI
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玩由AI设计创建的街机游戏
zapeterson16 · HN
A subjective AI eval. Arcade games built by AI

体验由AI构建的16款街机游戏合集。
@spt4d · X
Deployed the 16 games built with Codex and GameBlocks. A few examples: Most of my time is actually spent shaping the player experience. Many ideas emerge through playing and exploration rather than from the initial design — the loop seems to be build → play → discover → improve. Is it possible to build an agent harness that supports this discovery loop — not just one that optimizes against a predefined spec? Full game list:

Token Gobbler:扮演AI角色在街机游戏中吃令牌、躲避注入攻击和速率限制。
dschwede · HN
Token Gobbler – the goofy game where you're the LLM

探索PANDAMONIUM,一个3D街机游戏体验。
@asredoblado · X
Happy Friday! Did some updates to Pandamonium Street. It's a fund demo check it out. #vibecoding #apps #threejs #webgames


在浏览器中畅玩免费宠物街机游戏,无需下载。
scamdrill · HN
I used Claude to make some free fun pet-themed browser arcade games

在 Electron Dash 中控制宇航员穿过霓虹太空隧道,躲避障碍物和激光。
leeswal · V2EX
Electron Dash 节奏很快的平台跳跃游戏 游戏里你要控制一个宇航员在太空隧道里不断向前跑,一路躲开各种坑洞、障碍物和激光。随着速度越来越快,对反应速度和操作的要求也会越来越高,一不小心就会掉下去,只能重新开始。 操作很简单,上手就能玩明白: ← / A:向左移动 → / D:向右移动 ↑ / W 或 Space:跳跃 游戏没有复杂的规则,目标就是尽可能跑得更远,挑战更高的分数 游戏地址: https://electrondash.site/ https://i.imgur.com/7N3C3rx.png

在3D立方体环境中进行竞速的街机游戏。
@dominguezdaniel · X
Play here! 🏎️ Built with Codex. Powered by Three.js. Deployed on Vercel.

加密主题的小行星街机游戏,收集道具并在排行榜上竞争。
@biteroidsarcade · X
☄️ Blast through waves of crypto-themed asteroids in the most addictive retro arcade reboot on the web. ⭐ Collect power-ups, chase high scores, master the grind, climb the leaderboard 🕹️ Play anywhere — desktop or mobile, same account & progress 👉

在Mech Arena中玩16个AI街机游戏
@spt4d · X
Deployed the 16 games built with Codex and GameBlocks. A few examples: Most of my time is actually spent shaping the player experience. Many ideas emerge through playing and exploration rather than from the initial design — the loop seems to be build → play → discover → improve. Is it possible to build an agent harness that supports this discovery loop — not just one that optimizes against a predefined spec? Full game list:

用弓箭狩猎目标的街机游戏。
@spt4d · X
Deployed the 16 games built with Codex and GameBlocks. A few examples: Most of my time is actually spent shaping the player experience. Many ideas emerge through playing and exploration rather than from the initial design — the loop seems to be build → play → discover → improve. Is it possible to build an agent harness that supports this discovery loop — not just one that optimizes against a predefined spec? Full game list:

假扮成 AI 与真实 AI 竞争工作的有趣游戏。
bossissb · V2EX
大家都在分享自己做的工具,我也分享一个摸鱼的 地址 https://humanapp.app/ 或者 https://www.humanapp.app/ 抄的国外的网站 求兄弟们给点意见,我即时修正,听劝