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23 projects



一个作为Roblox替代品的FPS游戏。
davitb · HN
I'm a father of two, 7 and 12. They are obsessed with Roblox, especially Rivals. Like a lot of parents, we did not love it. We tried the usual things: block it, limit it, set timers." It became a daily battle, a lose-lose situation. So I flipped the problem. Instead of fighting what they loved, I decided to lean into it, but with a twist. Why just play an FPS when you could build one together? My kids became the PMs. Claude and I became their engineer. I was shocked by how fast we moved. We picked a name, Cooked and started building. Get in. Lock in. Get cooked! In the first 3 hours, we had an actual FPS we could play together in the browser. Next day I invited my friend's two kids over. Suddenly, I had four PMs. We had 3 laptops, 1 iPad and 1 iPhone. So in 30mins we added mobile support and could play all 5 together. The kids would ask for features: "Can we have a rocket launcher that knocks people off the map?" "The knife should stab faster when you hold it." I know al

使用开源浏览器工具分析象棋游戏,获得自然语言解释,无需登录。
u/ICARUS_2X · Reddit
Spent 7 months building a FOSS platform for natural-language chess analytics (No LLM) Hey guys, I've released CHONSE2, an open-source game review platform that offers unlimited analysis and move explanations without using hallucination-prone LLMs, running entirely in your browser. chonse2.com But Lichess is free, so why use this? Some have asked. It expands on Lichess's feature set a few different ways: Full analysis (accuracy/elo estimations/eval graphs, etc) requir

假扮成 AI 与真实 AI 竞争工作的有趣游戏。
bossissb · V2EX
大家都在分享自己做的工具,我也分享一个摸鱼的 地址 https://humanapp.app/ 或者 https://www.humanapp.app/ 抄的国外的网站 求兄弟们给点意见,我即时修正,听劝

选择领导美国或中国,在策略游戏中竞争2030年AI竞赛。
micstradev · HN
I made a strategy game where you play the US or China through the AI race, 2026 to 2030, sixteen quarterly turns in the browser. One run takes about half an hour. At the start, the game seals two dice you never get to see. Inside: how hard alignment really is, and how fast takeoff compounds. You get eval reports, but only as ranges, and they flatter you most exactly when your systems are least aligned. At the end you get a debrief which shows what your evals said each quarter and also what was actually true. I lost every run I played myself so far. Every number in the game is source-backed or a labeled design choice. Some of them are wrong somewhere. There is an issue template for challenging a number with a better source, and the better source wins. No accounts, no tracking, no server, works offline after first load. AGPL, nonprofit. Cards and parameters are plain JSON. Contribution is possible without writing code. Would like to have your thoughts if it is fun to play, how you lik

实时多人竞答游戏,配有AI主持人、30+游戏模式和考试备考包。
@deebee230730 · X

Panel Wars: 在像素世界中安装太阳能电池板、赚取能量并突袭对手。
@PanelWars · X
We are building a battle field. Come play. ⚡️⚡️

用于尝试评分机制的交互式演示工具。
@TheEduardoRFS · X
I vibe coded a demo for grading, not in a great shape but it's fun to play a bit.

在这个基于浏览器的游戏中,调整 neural network weights 以适配数据曲线。
Gooblebrai

Anime Fighting Simulator游戏数据和计算的计算器工具。
Anime Fighting Simulator Calculator — Roblox Anime Fighting Simulator游戏工具

通过AI评估验证知识并获得Academission认证。
@syprayt · X
We are building platform to verify user knowledge using AI, so you can avoid boring lectures and save years of life. It’s Academission baby. Yesterday we launched online mode, so that everyone could test our technology, here is the link: