
MistScale | AI NPC Platform
Give your NPCs persistent memory, evolving mood, and per-player relationships. Unity SDK ready. An alternative to Inworld, Convai, and Charisma.
@_itsrishabhh · X
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Give your NPCs persistent memory, evolving mood, and per-player relationships. Unity SDK ready. An alternative to Inworld, Convai, and Charisma.
@_itsrishabhh · X

Race friends to the bottom of a procedurally generated shaft. Time trials, score attack, and 2-4 player online and split-screen racing — free in your browser, no download or accoun
@Andrew4Lyf · X


AI Games Prompt Atlas: a map of the games people ask to build
vladgl94 · HN
AI Games Prompt Atlas: a map of the games people ask to build

一款包含3幕、18个任务、112个场景、角色创建和数值掷骰的文字冒险游戏。
@troychaplin · X
I vibe coded a choose your own adventure game while learning more about the Interactivity API. Theme from @bymilesai and story was me with an assist from Claude! Game contains 3 acts, 18 quests and 112 scenes, character creation, stat rolls and more!

一个会对网页内容做出反应的虚拟宠物。
@fujidevv02 · X
the world's first context-aware, local AI browser pet companion!

在2D虚拟世界中举办和参加科技活动和黑客松。
@vaultmeet · X

用AI World Generator从文本和照片实时生成互动3D世界,用于游戏、研究和机器人。
ai world generator — 用文本和照片生成自然风光视频的 AI 工具网站

用 AI 为 Unity、Godot 和 Unreal 生成生产就绪代码和游戏设计文档。
@TopvonA · X

A first-person roguelike deckbuilder where exact kills become ingredients and cooked dishes reshape your combat deck.
@DeryaTR_ · X
Already wishlisted this game from Danny, one of the pioneers of fully AI vibe-coded games! Looking forward to playing it, imo it could be a big commercial success & one of the games that defines the beginning of the AI-gaming era! Great job! Try it here:

PROJECT MOSAIC - 在去中心化网络上用浏览器WebGPU运行AI工作负载。
u/Spiritual-Can7428 · Reddit
Testing WebGPU for distributed AI compute in the browser — feedback wanted Demo: https://www.projectmosaic.in/ Hey everyone ,been working on a project called Project Mosaic, testing how far browser-based compute (via WebGPU) can go for distributed AI workloads across regular consumer devices, instead of needing dedicated GPU clusters. Current setup: Runs compute pipelines directly in the browser using WebGPU Uses quantization and sharding to keep per-device memory usage low (aroun