
Race in Cubes
在3D立方体环境中进行竞速的街机游戏。
@dominguezdaniel · X
Play here! 🏎️ Built with Codex. Powered by Three.js. Deployed on Vercel.
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在3D立方体环境中进行竞速的街机游戏。
@dominguezdaniel · X
Play here! 🏎️ Built with Codex. Powered by Three.js. Deployed on Vercel.


在GPU模拟水物理的3D游戏中创造生物。
@rand_monsterlab · X
A monster walks into a GPU-simulated pond. Reactive SPH water in the browser with @threejs + WebGPU. Every movement sends ripples through Coming soon. Follow @rand_monsterlab: #ThreeJS #WebGPU #VibeCoding #IndieGame #Monster

参与社区竞猜,让时间验证你的判断,记录你的段位。
geniushui · V2EX
我的第 4 个 Vibe coding 项目——猜一猜 网址: https://cai1cai.com/ 猜一猜,让时间验证你的判断 花了 2 天时间整出来的,请各位大佬给点建议!

交互式绘制FF9海洋中的Wang瓦片程序化图案
jawnston · HN
made a fun little website with AI to explain how the Oceans in FFIX are authored after days of slamming my head against the keyboard trying to deconstruct it


按键打节拍掌握冲刺物理,在 Speed Stars 中创造纪录。
stigo · V2EX
继续上站,今天顺便修了 2 个 bug,系统越用越顺手了 ## 不废话,直接上链接👇👇👇 - [Play Speed Stars Online for Free]( https://speed-stars.top/)  - [Drive Mad Unblocked]( https://speed-stars.top/)  ## 后面计划多做几个模板,告别千篇一律

通过调整 HSB 滑块来猜测匹配动漫颜色的在线游戏。
ToonTone — 在线动漫猜颜色小游戏

体验由AI构建的16款街机游戏合集。
@spt4d · X
Deployed the 16 games built with Codex and GameBlocks. A few examples: Most of my time is actually spent shaping the player experience. Many ideas emerge through playing and exploration rather than from the initial design — the loop seems to be build → play → discover → improve. Is it possible to build an agent harness that supports this discovery loop — not just one that optimizes against a predefined spec? Full game list:

Neon Drift - 与朋友进行实时多人在线竞速
@mwadasi44340 · X
Check out what I just built with Lovable!

用3D虚拟投掷筊杯获得占卜结果的游戏。
Demo1024 · V2EX
重看《周处除三害》后,我做了个 3D 掷筊小网站 大家好,我最近重看了一遍《周处除三害》。 然后看到电影里陈桂林在关圣帝君面前连续掷出九次圣杯,随后决定自首。筊杯一次次被抛起,他也在一次次落定的结果面前挣扎,直到不得不作出选择的时候,我突然也想试试掷筊,就是去掷几下玩一下。 结果我搜了半天,发现基本上类似的在线掷筊工具都做的挺拉胯的。基本都是点一下,然后给你个随机的结果,没有过程,没有仪式感。然后我就觉得不如我自己做一个。 所以就和 Codex 协作做出了当前这个版本的 3D 掷筊小网站: https://asklaoye.com/zh-Hans 名字叫「问老爷·掷筊问事」,取名源于潮汕地区,一般把这种请示神明的过程称之为问老爷。 和现在能搜到的那些在线掷筊工具相比,问老爷里的两枚筊杯会经过实际的 3D 物理运动:向上抛起、碰撞、落地,最后根据两枚筊杯停稳后的朝向,判断是圣杯、笑杯还是阴杯。由于我限制了投掷范围为网页全局视口,所以也会出现卡边之类的特殊情况,这个时候就会显示未定结果。 然后网站里面的筊杯的 3D 模型,还是我专门充值了 70

选择领导美国或中国,在策略游戏中竞争2030年AI竞赛。
micstradev · HN
I made a strategy game where you play the US or China through the AI race, 2026 to 2030, sixteen quarterly turns in the browser. One run takes about half an hour. At the start, the game seals two dice you never get to see. Inside: how hard alignment really is, and how fast takeoff compounds. You get eval reports, but only as ranges, and they flatter you most exactly when your systems are least aligned. At the end you get a debrief which shows what your evals said each quarter and also what was actually true. I lost every run I played myself so far. Every number in the game is source-backed or a labeled design choice. Some of them are wrong somewhere. There is an issue template for challenging a number with a better source, and the better source wins. No accounts, no tracking, no server, works offline after first load. AGPL, nonprofit. Cards and parameters are plain JSON. Contribution is possible without writing code. Would like to have your thoughts if it is fun to play, how you lik