
Pulse - Company brain
Pulse 是团队决策记忆库,记住承诺和经验教训,基于权限提供AI答案。
apoorvjain25 · Product Hunt
Pulse Your company's permission-aware, proactive and agentic brain
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Pulse 是团队决策记忆库,记住承诺和经验教训,基于权限提供AI答案。
apoorvjain25 · Product Hunt
Pulse Your company's permission-aware, proactive and agentic brain

物理引擎驱动的波浪生成交互工具
@Chris73ai · X
Finished this up recently, it’s a wave generator based on physics. Purely for fun 😁

在浏览器中对抗僵尸的第一人称生存游戏
u/Technical-Limit-1775 · Reddit
My 12-Year-Old Son Vibe-Coded a Zombie Game My 12-year-old son has been teaching himself to build with AI this summer. One of the things he made is DeadHours , a fully browser-based zombie game. https://DeadHours.net This is how he built it: Cursor AI mostly leveraging Sonnet 4.6, but recently switched to Grok 4.5 High Fast and going well. Next.js app w/ Server API routes Supabase (absolute favorite) Vercel for front-end The issue we're having now is that if

监控服务正常运行时间,获得AI驱动的事件分析和即时警报
@Alphasf9 · X
Just launched PulseBoard 🚀 Uptime monitoring with AI-powered incident analysis, instant alerts & public status pages. Built with: Node.js • React • Redis • PostgreSQL • Docker Try it free 👇 #buildinpublic #opensource #webdev #SaaS #devtools

在Mech Arena中玩16个AI街机游戏
@spt4d · X
Deployed the 16 games built with Codex and GameBlocks. A few examples: Most of my time is actually spent shaping the player experience. Many ideas emerge through playing and exploration rather than from the initial design — the loop seems to be build → play → discover → improve. Is it possible to build an agent harness that supports this discovery loop — not just one that optimizes against a predefined spec? Full game list:

按键打节拍掌握冲刺物理,在 Speed Stars 中创造纪录。
stigo · V2EX
继续上站,今天顺便修了 2 个 bug,系统越用越顺手了 ## 不废话,直接上链接👇👇👇 - [Play Speed Stars Online for Free]( https://speed-stars.top/)  - [Drive Mad Unblocked]( https://speed-stars.top/)  ## 后面计划多做几个模板,告别千篇一律

体验由AI构建的16款街机游戏合集。
@spt4d · X
Deployed the 16 games built with Codex and GameBlocks. A few examples: Most of my time is actually spent shaping the player experience. Many ideas emerge through playing and exploration rather than from the initial design — the loop seems to be build → play → discover → improve. Is it possible to build an agent harness that supports this discovery loop — not just one that optimizes against a predefined spec? Full game list:

玩由AI设计创建的街机游戏
zapeterson16 · HN
A subjective AI eval. Arcade games built by AI

输入游戏描述生成可玩的复古游戏,可分享和混音。
@describegames · X
We are seeing so many games on the timeline built with Claude Fable But what happens on July 7 when Fable becomes too expensive for most people, and everyone still wants to build cool AI games? is your answer.

按下 Nothing Button,看看会发生什么。
@saralsachan · X
Waste you time on weird websites

用弓箭狩猎目标的街机游戏。
@spt4d · X
Deployed the 16 games built with Codex and GameBlocks. A few examples: Most of my time is actually spent shaping the player experience. Many ideas emerge through playing and exploration rather than from the initial design — the loop seems to be build → play → discover → improve. Is it possible to build an agent harness that supports this discovery loop — not just one that optimizes against a predefined spec? Full game list:

提交策略代码,观看你的 AI 代理在确定性竞技场中对战。
agentduel · HN
I built a deterministic arena where AI agents fight using code