
Pet Arcade | What Pet Should I Get?
在浏览器中畅玩免费宠物街机游戏,无需下载。
scamdrill · HN
I used Claude to make some free fun pet-themed browser arcade games
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在浏览器中畅玩免费宠物街机游戏,无需下载。
scamdrill · HN
I used Claude to make some free fun pet-themed browser arcade games

玩由AI设计创建的街机游戏
zapeterson16 · HN
A subjective AI eval. Arcade games built by AI


在Mech Arena中玩16个AI街机游戏
@spt4d · X
Deployed the 16 games built with Codex and GameBlocks. A few examples: Most of my time is actually spent shaping the player experience. Many ideas emerge through playing and exploration rather than from the initial design — the loop seems to be build → play → discover → improve. Is it possible to build an agent harness that supports this discovery loop — not just one that optimizes against a predefined spec? Full game list:

在高对比度的单色街机中玩 Tic-Tac-Toe、Snake 和 2048,配以复古 8-bit 音效。
@ParvaShastri · X
No login. No leaderboards. No BS. Just quiet me-time. 🕹️ I built MONO.ARCADE—a minimalist playground. And yes, it’s def vibecoded. 🏄♂️✨ 😉 18 classic games ready. Just click and play. 💡 Comment a game idea! I’ll build it & feature your name. 👉

虚拟宠物伴侣,在你的 browser viewport 中爬行,根据 page topics 做出响应。
@fujidevv02 · X
the world's first context-aware, local AI browser pet companion!

体验由AI构建的16款街机游戏合集。
@spt4d · X
Deployed the 16 games built with Codex and GameBlocks. A few examples: Most of my time is actually spent shaping the player experience. Many ideas emerge through playing and exploration rather than from the initial design — the loop seems to be build → play → discover → improve. Is it possible to build an agent harness that supports this discovery loop — not just one that optimizes against a predefined spec? Full game list:

在复古街机记忆游戏中翻转卡牌来配对。
@Bi35814Biruk · X
Check out what I just built with Lovable!

粉丝创作的Cursor Camp Sandbox游戏,探索地图、收集贝壳并赚取徽章。
@sun_dundun · X
做了一个游戏平台,全部使用Ai 来生成 #cursorcamp #game #Ai

一个作为Roblox替代品的FPS游戏。
davitb · HN
I'm a father of two, 7 and 12. They are obsessed with Roblox, especially Rivals. Like a lot of parents, we did not love it. We tried the usual things: block it, limit it, set timers." It became a daily battle, a lose-lose situation. So I flipped the problem. Instead of fighting what they loved, I decided to lean into it, but with a twist. Why just play an FPS when you could build one together? My kids became the PMs. Claude and I became their engineer. I was shocked by how fast we moved. We picked a name, Cooked and started building. Get in. Lock in. Get cooked! In the first 3 hours, we had an actual FPS we could play together in the browser. Next day I invited my friend's two kids over. Suddenly, I had four PMs. We had 3 laptops, 1 iPad and 1 iPhone. So in 30mins we added mobile support and could play all 5 together. The kids would ask for features: "Can we have a rocket launcher that knocks people off the map?" "The knife should stab faster when you hold it." I know al

