
Kivi UI – Components that feel inevitable.
Kivi UI 是一个可访问的 React 组件库,深色优先,精心设计。
@JAY_VEGAD_ · X
Not a proper SaaS yet, just a small step in my journey. Feedback is always appreciated.
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Kivi UI 是一个可访问的 React 组件库,深色优先,精心设计。
@JAY_VEGAD_ · X
Not a proper SaaS yet, just a small step in my journey. Feedback is always appreciated.

Sprunki Corruptbox 3 x是融合故障恐怖与旋律的音乐游戏MOD。
Sprunki Corruptbox 3 — Sprunki Corruptbox系列游戏MOD网站,可以免费在线玩。

按下 Nothing Button,看看会发生什么。
@saralsachan · X
Waste you time on weird websites

在浏览器中对抗僵尸的第一人称生存游戏
u/Technical-Limit-1775 · Reddit
My 12-Year-Old Son Vibe-Coded a Zombie Game My 12-year-old son has been teaching himself to build with AI this summer. One of the things he made is DeadHours , a fully browser-based zombie game. https://DeadHours.net This is how he built it: Cursor AI mostly leveraging Sonnet 4.6, but recently switched to Grok 4.5 High Fast and going well. Next.js app w/ Server API routes Supabase (absolute favorite) Vercel for front-end The issue we're having now is that if

Bloxynator 是一款方块拼图浏览器游戏,拥有经典模式、每日挑战和全球排行榜。
@jovica_bojic · X
After months of building, my project is finally live. Bloxynator is a browser puzzle game built from scratch using vanilla JavaScript—no game engine, just web technologies. Now real work begins: improving, iterating, and shipping. 🎮 #buildinpublic


玩一个受P.T.演示启发的交互式恐怖体验。
@mrcndrw · X
Hands down, still the best thing I've built with Claude Code... A homage to the awesome P.T. Demo by the legendary @HIDEO_KOJIMA_EN

AI生成GitHub开发者的幽默评论。
hito20 · HN
I built an AI that roasts GitHub profiles

浏览精选 Midjourney sref 代码库,快速生成特定图像风格。
Midjourney Sref code 精选库 — 在 Midjourney 的 prompt 输入 `--sref xxx` ,可以固定生成某种特定风格的图片。这对很多人来说非常方便,不用写一堆效果词,只要记住几位数字就可以。但 `--sref xxx` 有大概 40 亿个,其中重复或者质量不佳的不在少数。因此做了一个网站把一些个人觉得不错的 sref code 收集起来并进行分类,方便新人或

Wildcard是一款快速的色彩与数字配对卡牌游戏,2-10人通过房间码即可开始游玩。
@chisax_ · X
Built a real-time multiplayer card game…

每日免费色彩谜题,找出不同的色调。
@EthanGinsberg · X
building and marketing

从 Adobe Illustrator 导入 2D 路径,在 3D 中变换并以矢量格式导出。
@kamone · X
I built (vibe coded) my own geometry engine from scratch. It keeps path as path, and does the transformation and the silhouette splitting. You can see the code here. One single html file.