
Anime Fighting Simulator Calculator
Anime Fighting Simulator游戏数据和计算的计算器工具。
Anime Fighting Simulator Calculator — Roblox Anime Fighting Simulator游戏工具
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Anime Fighting Simulator游戏数据和计算的计算器工具。
Anime Fighting Simulator Calculator — Roblox Anime Fighting Simulator游戏工具

使用 AnimeGen 从文本提示生成动漫图像。
AI Anime Generator — 免费的 AI 动漫图片生成器


上传照片转换为风格化动漫艺术和头像 (AnimeGen)。
AnimeGen — 将照片转换为动漫艺术、头像和风格化插图的 AI 工具

从文本生成AI视频和图像,专注动漫艺术和3D卡通风格。
LensGo AI — AI 视频 & 图片创作,专注于动漫艺术风格的图片风格迁移或图片、视频制作

假扮成 AI 与真实 AI 竞争工作的有趣游戏。
bossissb · V2EX
大家都在分享自己做的工具,我也分享一个摸鱼的 地址 https://humanapp.app/ 或者 https://www.humanapp.app/ 抄的国外的网站 求兄弟们给点意见,我即时修正,听劝


Play a browser-based game about conquering the world.
pzxc · HN
I've been using AI (mostly Claude, a little Cursor) to make video games, publishing a new one every day, for over 2 months Today's game is a simplified Risk clone called World Domination. Happy to answer any questions, would love any feedback!

Blue White Flag - 节奏判断游戏,按箭头键跟随节拍并区分真假指令。
Blue White Flag — Play Blue Flag White Flag Games Online Free

让AI模型通过3D动画展现香蕉植物的完整生命周期来比较性能。
fran-mora · HN
I gave 5 AI coding agents one prompt: grow a banana plant through its whole life in three.js: sprout, leaves, flower, fruit, rot, then pups that restart the loop. It's deceptively simple and yet very hard to get right from procedural code: you have to write working three.js and understand how the plant is actually built; how it hangs, ages and decays. Get the biology wrong and the code renders something weird. These are agents, not bare models (Claude Code and Codex for now). They can use tools, including playwright to check their work and improve it.

用于尝试评分机制的交互式演示工具。
@TheEduardoRFS · X
I vibe coded a demo for grading, not in a great shape but it's fun to play a bit.

一个作为Roblox替代品的FPS游戏。
davitb · HN
I'm a father of two, 7 and 12. They are obsessed with Roblox, especially Rivals. Like a lot of parents, we did not love it. We tried the usual things: block it, limit it, set timers." It became a daily battle, a lose-lose situation. So I flipped the problem. Instead of fighting what they loved, I decided to lean into it, but with a twist. Why just play an FPS when you could build one together? My kids became the PMs. Claude and I became their engineer. I was shocked by how fast we moved. We picked a name, Cooked and started building. Get in. Lock in. Get cooked! In the first 3 hours, we had an actual FPS we could play together in the browser. Next day I invited my friend's two kids over. Suddenly, I had four PMs. We had 3 laptops, 1 iPad and 1 iPhone. So in 30mins we added mobile support and could play all 5 together. The kids would ask for features: "Can we have a rocket launcher that knocks people off the map?" "The knife should stab faster when you hold it." I know al